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Batches and Single Pass Rendering

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Hi all,

I'm having an issue understanding how batches work with single pass stereo. In both single and multi-pass stereo my batches count is the same in a simple scene with only 2 cubes. I was expecting to see batches reduced by half on opaque geometry, since they can be drawn to both eyes on the same call with 2 eye transforms.

Looking at the frame debugger with single pass on, I see the amount of events I'd expect, where each cube only adds a single draw event. But my batches in the...

Batches and Single Pass Rendering

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