Hi all, I'm working on a project which only use 1 Lighthouse, and put the VIVE Tracker on the back of head as a backup tracking to support 360 degree tracking.
In Unity 5.3, the positional tracking of head was provided by SteamVR_TrackedObject.cs, so that I can use this script to control an empty object, and set the camera parent to this object. When HMD not facing to the Lighthouse (maybe angle > 90 degree), I'll set the camera parent to the VIVE Tracker to avoid bad tracking.
However this...
Disable native VR support and back to use SteamVR plugin - Unity5.6 + SteamVR + VIVE
In Unity 5.3, the positional tracking of head was provided by SteamVR_TrackedObject.cs, so that I can use this script to control an empty object, and set the camera parent to this object. When HMD not facing to the Lighthouse (maybe angle > 90 degree), I'll set the camera parent to the VIVE Tracker to avoid bad tracking.
However this...
Disable native VR support and back to use SteamVR plugin - Unity5.6 + SteamVR + VIVE