What Graphic API Unity VR is using?
Good day! Where I can find information, where mentioned Graphic API for use in VR on desktop platforms (Windows, Mac OSX, Linux)? Thanks in advance!
View ArticlegVR unity 5.6 - Recreating Google Cardboard Gallery demo
Hi all, New developer here. Working on using VR to visualize scientific data, like 3d volumes imaged using microscopes. Currently I'm trying to recreate the effect used in Google's "Gallery" Cardboard...
View ArticleVR Assetbundle Scene loading error
Hello first time posting here, hope I'm doing it right. I have a project in wich I save a scene as a assetbundle and upload it to my server. When I download and load it, suddenly the stereo breaks up...
View ArticlePicked Up Item Snapping to Certain Angle
In short I'm trying to make it so when I pick up an item, it snaps to a certain rotation as to 'fit' in the players hand without looking stupid. I've got my setup where when you pickup an object, the...
View ArticleOVR Haptics - Unity 5.5.1 - Oculus Touch Controllers
Dear all, The OVR Haptics classes provided by Oculus Rift should allow the developer to let the Oculus Touch Controllers vibrate in order to be provide haptic feedback. When I try to make the touch...
View Article[VR.WaitFo] Slow FPS and Slow Input axis reaction time lag using joystick or...
Hi there @thep3000 @Ed-unity my joystick has a reaction delay of 1 second. It works properly, If I turn off my VR Oculus rift the joystick and axis input work correctly. In editor and in the game. I'm...
View ArticleOSVR and objects cutting out
Hi there I'm really wrestling with Unity........... it's slow going............arrrgh! I wanted to create a scene with a pyramid and some floating balls spinning above it and do a kind of Halo ring...
View ArticleCyber glove 3 plugin
Hello, Does anyone know if the plugin "virtual hand sdk unity plugin" of the cyberglove 3 still exist ? I don't found it anywhere and it wasn't on the CD supplied with the cyberglove. Thanks for help.
View ArticleVive VR: Spikes + How to interpret "VR.WaitForGPU"
Hi everyone, I'm developing a Vive game with Unity using the standard settings of SteamVR, without the lab renderer. On the whole, I get good frame rates, but every now and then (10-20 seconds), there...
View ArticleHow does input work with lower cost mobile VR?
I have a google cardboard setup (actually made of cardboard), and I have another better made headset but still lower cost. There's no buttons though and my phone is basically inserted inside the...
View ArticleI want to change head tracking data of oculus in unity
Hello I have a question about unity(5.6.0f3) and oculus(cv1) I want to make a headtracking VR with some delay using oculus and unity detailedly speaking when I rotate my head with oculus in Unity VR,...
View ArticleVive Controller not showing up anymore, tried everything, need help
So I got into Unity VR (Vive) yesterday and played around a little, watched some tutorials and everything worked more than perfectly. Suddenly today the Controller (left) doesn't show up anymore....
View ArticleUnity UI + vive
I have been trying to use UI canvas using screen space and making it a child of the controller but it has significant lag of updating with controller when you move it quickly. Does anyone else...
View ArticleCombining Kinect and HoloLens
Hey guys! I'm very new to the Kinect and HoloLens SDKs. So if there are anyone who's worked with both of these before, I'd gladly appreciate some help. I have a simple task I want to accomplish. I want...
View ArticleThe function of one object is calling on the other copy of the object instead...
Hi, i am developing an VR applicaiton in which user can design its on house or any kind of building by just placing walls, windows etc in VR. So, i want different kind of walls, roof, windows etc in my...
View ArticleUnity3D and NVidia create fastest VR chip
If Unity3D were to create a chip where 3d models are built into the memory, then any project that only used these elements would load at phenomenal speeds.
View ArticleHorror Roller Coaster VR - My First VR Game for iOS and Android
Hi all Developers, Just wanted to share a VR Google Cardboard Project of mine I just finished, it's a horror House Experience / Roller Coaster Ride. if you would like to give it a try you can download...
View ArticleVR Cardboard - UI Screen Space Overlay Canvas with new native Carboard VR SDK...
Hi everyone! I have been working with Cardboard SDK Package to create VR experiencies and I have been using UI - Screen Space Overlay Canvas for creating buttons in order to disable VR-Mode, go back to...
View Articleunity 5.6 cardboard - how to use back button for a custom action
I've been trying to use the Cardboard back button (on screen , top left x) to exit VR mode. Before the native unity integration (5.5) I was able to just use gvrViewer.BackButtonPressed but this doesn't...
View ArticleUnity 5.6f3 - Enter/Leave VR button on top of VR lenses/distortion
Hey, I cannot find a wait to draw a cardboard-style icon for leaving VR mode and entering "magic window" mode. I wonder if i could really draw on top of the VR distortion/lenses, on the bottom left...
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