Hi everyone,
I'm developing a Vive game with Unity using the standard settings of SteamVR, without the lab renderer. On the whole, I get good frame rates, but every now and then (10-20 seconds), there is a drop down below 60fps.
This even happens if the headset is lying still on the floor and the controllers are off. There is no indication in the profiler that anything else except graphics is to blame, as it looks like this:
What could be the cause of this? ...
Vive VR: Spikes + How to interpret "VR.WaitForGPU"
I'm developing a Vive game with Unity using the standard settings of SteamVR, without the lab renderer. On the whole, I get good frame rates, but every now and then (10-20 seconds), there is a drop down below 60fps.
This even happens if the headset is lying still on the floor and the controllers are off. There is no indication in the profiler that anything else except graphics is to blame, as it looks like this:
What could be the cause of this? ...
Vive VR: Spikes + How to interpret "VR.WaitForGPU"