Gear VR: Can I keep a download active while taking the headset off?
I'm making an app that will require the user to download files from time to time, but by design they have to be downloaded inside the app. I don't want to keep an user waiting for potentially minutes...
View ArticleUsing GearVR's built-in Dpad to control? (Me Noob)
Hello, I am relatively to new unity as well as scripting. I just purchased my GearVr and I wish to use it for the game. I'v searched some tutorials on youtube and I came across this channel, However,...
View ArticleSteamVR,Unity5.5.3 - WaitGetPoses drops causing performance spikes
Hello, Attached is a trace of performance for our game. We see WaitGetPoses drop to nothing for roughtly 3 secs and then pop back up. This causes nearly everything else to pike up. Very bad. We see...
View ArticleSuper quick question on Unity and Vive
Hi - just want to sanity check something - I have both Vive lighthouses set up in b/c configuration (probably the standard situation, where they are synced to each other over IR, not a cord). When I...
View ArticleWorking Bluetooth controller for making games in vr on android ?
Hi there, I spent all evening figuring out how I could get some bluetooth controller input into unity for vr development (need some input buttons ) I managed to pair a PS3 controller with my iMac and I...
View ArticleVive controllers immediately disabled on play.
Hello, I'm having a bit of trouble with the default vive camerarig in unity3d. When the play button is pressed in unity both controllers are disabled and unassigned in unity. Renabling them the...
View ArticleTrees in VR
Has anybody settled on a successful solution for quality trees in VR with Unity? The SpeedTree/Unity solution is generally a train-wreck in the first place, but is even worse in VR. Unity's native...
View ArticleGetting major Performance issues when Loading Large 2D images into a unity...
Hi Guys so I am developing a project for the Vive that makes heavy use of 2D sterescopic images. We are porting the project from the Gear VR into The vive and yet somehow our performance On the vive...
View ArticleWhat is the best way to setup VR for Unity project these days ?
What is most reliable, easiest way to create VR project (for Android) ? I tried Google VR API, but it gives some errors during import and doesn't work properly (project can't be launched). It tells...
View ArticleHave GearVR app start in 2D / non-VR mode?
I want to have a login screen and various settings in a normal 2D app-phase before having to put on the GearVR HMD. Anyone know how to do this using Unity? I have searched the web unsuccessfully....
View ArticleGear VR - some textures directly in front of Camera Rig blur in the middle
I'm having this problem that's only visible when deployed to android that particular textures (not all) are afflicted with a blur right in the middle of the viewer focus, but not around the edges and...
View Article[Solved] UnityVR execution order and Transform
I am curious to know when in Unity's execution order does UnityVR modify the camera's transform. I have a simple set up, a Character Controller body, with a Camera as a child, and then another...
View ArticleOculus Touch hand Jitter/smearing despite high framerate
Hi all, I have a problem implementing Oculus Touch in my project. For some reason my hand models jitter and go into double vision when they move, very much like low framerate jitter. The problem is...
View ArticleTransparency not working with single pass stereo rendering?
Hi all, we're in the middle of the Oculus submission process, and need to eek out a few more fps, so we decided to give single pass stereo rendering another go (tried a while back but it didn't play...
View ArticleGearVR in linear space - problem - dark image
Hello We've started developing to gearvr and immediately strange problem appeared. If the game uses linear workflow, colors on the gearvr are really dark. When we change the color space to gamma,...
View ArticleFPS surges on Galaxy S7 (Gear VR)
We have stable fps ~59-60 on test scene. But sometimes fps drop to 29-30 for a few milliseconds. This issue only on Galaxy S7. Galaxy S6 have stable 59-60 with jumps to 55 fps. What could be the...
View Articleambisonics sound integration?
Hi! Does anybody know how to import ambisonics sound files to unity? I want to build a webgl vr tour - maybe with a plugin like this: https://www.assetstore.unity3d.com/en/#!/content/75266 My customer...
View ArticleGVR 1.30 built with Unity 5.6.0f3 not working on iOS device
I recently moved over to the latest version of Unity 5.6.0f3 Personal & I am using GVR SDK for Unity v1.30. I am building the app with Xcode 8.3.1 VR mode works when running in the editor in Unity...
View ArticleQualitySetting AntiAliasing on GearVR failing on canvas images (5.6.0f3)
Hey guys I have the worst result for images on canvas while having 2x AA enabled. 3d models look fine, jagged but fine compared to edges of canvas images. Edges are showing waves of aliasing problems...
View ArticleWhat's the minimum set of files I need in the SteamVR package?
I see a whole bunch of stuff in the SteamVR package, but I'm not sure what I strictly need to work (and I don't want to nuke something which appears to be unnecessary but turns out to be necessary for...
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