VR for PC or Mobile? What is the best option?
Hi All, I am starting with VR develop with Unity and I am a little confused myself. I read in some places that VR is better for mobile than PC. I also read that GearVR is a better experience than...
View ArticleUnity 5.2.2 PC build crash 100% (leap 2.3.1.31549, oculus 0.7 or 0.8)
Good afternoon- I'm getting a crash any time I build a basic scene using latest unity leap and oculus. I've tried a few other configurations. Is there a preferred set that works for most people?
View ArticleProblem with Oculus and Bloom in Unity 5.2.2
Hi everyone. I'm working on a project in Unity 5.2.2 using Oculus Rift and I need the Bloom feature to work, as my project depends on it. However, every time I check the Bloom script (attached on...
View ArticleGoogle Cardboard Trigger Problem
I am currently making a simple app to walk around a 3D environment, the trigger on the cardboard toggles whether the player is walking or not. Code (CSharp): void OnEnable(){...
View ArticleSupporting GearVR and NON VR!
Hey all, I'm writing an app for a client which needs to perform in both Gear VR and outside of a headset. The documentation on the Oculus website is nothing short of *shocking*, so does anyone have any...
View ArticleDepth view in reflection for Oculus
Hi guys, I'd like to build a demo with several mirrors for the Oculus. And I can't manage to have anything but a flat mirror (aka no depth view at all in the reflection) I assume that a depth view...
View ArticleGearVR and Stereo Cubemap images
Hi, I am developing something for the GearVR and I need to be able to load Stereo Cube environment images. The usual outputs are a long strip of 12 images (2 cubes, 6 faces per cube), when I try to...
View ArticleWill development remain 'open' for the 2016 consumer Oculus?
I put a Unity game I made onto a borrowed DK1, and now I want to buy my own Oculus to develop for. However I cannot grasp if the forthcoming 2016 consumer Oculus will allow for this in the same way as...
View ArticleWhen look at object in vr player moves to that object.
I really want to start learning C# so that I am able to create my own scripts. But I would particularly like to be able to do this now so some help would be appreciated. I am doing this as a mobile VR...
View ArticleHow to combine Cardboard VR + Vuforia AR plugin on Unity?
Many people are getting good results combining these 2 plugins (Vuforia + Cardboard VR). One good example is CMOAR RPG: My question is: how to achieve a result like that? As indicated on Cardboard VR...
View ArticleGearVR touchpad problem
Hello guys, I'm just using Unity 5 with the Samsung Gear VR for developing an Android APP. What I'd want to do, is to use the touchpad to scroll a simple "scrollbar" in Unity. Now, Unity should capture...
View ArticlePotential Oculus Training Series
Hi all, I've been planning out a training series that covers C# programming and Oculus game development from the ground up. The program will include 6 projects that introduce the basics of scripting...
View ArticleUnity 5.2.1f1 and Oculus 0.8.0 - Crash with blank project
I have Unity 5.2.1f1 and Oculus runtime 0.8.0. If I make a brand new project and enable "Virtual Reality Supported" in Player Settings, Unity crashes when I hit play. If I export a build and run, it...
View ArticleGoogle Cardboard - is it possible to detect user's move in reality?
Hello, I'm working on application for Google Cardboard, and I have one question - is it possible to detect if user change his state from for example sitting to standing (in reality) and change camera's...
View Article(Google Cardboard, iOS) Activating Anti-Aliasing freezes left eye camera
I've been searching everywhere for an answer, and the ones I stumble upon don't help. I need to enable Anti-aliasing in my project, but doing it in the project settings, when I run the app on my phone,...
View Articlegoogle cardboard and unity, left camera is black
Good evening- I'm trying to get google cardboard working. Yesterday I had some success with adding some random content to a scene and building was possible. Now, with the content I actually want to...
View Articlemissing 3d effect/depth when playing a 360 movie
Hi, As many others from here I tried to make my own VR Movie Player. I searched the forums and learn some tricks and managed to play the movie on 2 spheres using the 2 camera. the movies working fine...
View ArticleUnity3D w/ skybox vs. Oculus 360 Photos
Hello, I've been recently developing VR-based Unity applications, and I'm currently working on using the Gear VR for a 360 experience, comparable to the Oculus 360 photos application. However, I...
View ArticleVR UI issue
I have my user interface set up in a world space canvas. When I start the game up, one of the buttons is highlighted and I can use the arrow keys to cycle through the buttons and select the option that...
View ArticleCardboard doesn't render properly after Build & Run on Mac
I made a Cardboard application which was building fine on Windows PC, but I was having problems with transferring it directly into phone via USB (it kept saying it couldn't find my phone), so I decided...
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