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5.2.2p1 - Mac editor crash with VR support enabled

Posting to say I still get crashes 100% of the time entering play mode with VR support enabled (current patch release - 5.2.2p1) on a Mac (10.11). I'm set to Android builds for the Gear.

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(5.2.1p2) VRDevice.isPresent always return true

It's all in the title, i guess i have to fill another bug report. Edit : The error seems random (my test reported 'false' only one time) Edit2 : bug report Case 733411

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Augmented Reality Occlusion Question

Greetings, I'm creating a little Augmented reality app using my webcam feed as a background ( the thing have to run on a surface pro). I have several object (pipes floating in the air) in my scene and...

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Create a shared OpenGL context in GearVR on Android

I am writing a plugin that needs to create a shared OpenGL context with Unity. That works perfectly fine for Unity apps as well as for Google Cardboard apps. As soon as I activate "Virtual Reality...

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Making Player Movement a Function of Head Set Position

I am working with the Oculus Rift, trying to make a game where the player moves solely based on the movement of the head set. I've gotten the player to move at a constant speed in the direction the...

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Gear VR, passthrough camera, how?

Hi! I've just started using Unity3d to make programs for the samsung galaxy S6/samsung gear vr. Using the software from samsung, it is possible to do a long press on the back button of the gear vr to...

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Google Cardboard - is it possible to detect user's move in reality?

Hello, I'm working on application for Google Cardboard, and I have one question - is it possible to detect if user change his state from for example sitting to standing (in reality) and change camera's...

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Google Cardboard Viewer Profile Problems

Can some help explain the Viewer Profiles to me. I have a Unity VR project using the Cardboard SDK, when I built to a Samsung S5 with various Cardboard headsets I was getting double vision, however the...

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Multiple VR device game

Hi, I want develop my games to oculus and vive same time.How can i do this ?

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How to implement walking in Gear VR?

I'm working on a Gear VR project and want to implement walking. What I need is, when the person wearing the device walks , it should have same effect in the virtual world. For this i used...

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Cardboard + Controller Problem

I feel like there is a simple solution to this. All I want is to make my first person controller move in the direction that i look. shadowgun VR does this no problem and i have no idea how to get this...

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Unity crashes with Oculus Rift

I created an empty project in Unity 5.1p1 including only standard assets characters. Usig Gamma lighting, Forward rendering, no antialiasing. Checked Virtuel Reality support (stereoscopic rendering is...

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Webcam profile not found

Hi all! I'm working on a project of Augmented Reality, so I need to use the Webcam to test it, but I get this problem : Can someone help me please to fix it :/

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Problems getting a stereoscopic output from Unity

Hello, I am not the most computer savvy person, but I've gotten far enough along with the Rift and Unity to feel as though I should be getting this to work by now. Here's hoping that this is just my...

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Problems with DK1 on 5.2.2? (it won't work at all -- it used to on 5.1.3)

Okay, so... I took a break from developing my Oculus app to focus on a Cardboard one and, as such, wasn't really using the DK1. I have updated to 5.2.2... decided to go back to testing with Oculus, and...

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Building a Stereo 360 movie viewer

My question regards building a stereo 360 viewer in Unity (no doubt much requested). Running some of the samples on the Gear VR with the latest updates I'm wondering if this is even possible at the...

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Visible pixels mesh?

So I was reading the release notes for UE4.10 and noticed these VR optimizations (scroll down to New: Optimized VR Rendering):...

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Cardboard Bug

[Originally posted on Android forum, moved here. Sorry!] Hey all, I am new to Unity 3D, and honestly, new to Cardboard and Android development...so bear with me, here. While developing a simple...

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Unity3D 5.2.2: VRSettings.enabled = false occurs no rendering.

I am using unity3d 5.2.2f1 My VR device is Samsung Galaxy Note 4 (Gear VR) In editor, all good(except stretching when VRSettings.enabled is false). but in device, there is problem. If...

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Unity 5.1.2P2 - VR Crash - 100% Of The Time

Hi all, I just upgraded to Unity 5.1.2P2 and my VR project crashes on play or on build every time. I made a brand new project, didn't change/add anything and found out that just by checking "VR...

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