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Problem with Oculus and Bloom in Unity 5.2.2

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Hi everyone. I'm working on a project in Unity 5.2.2 using Oculus Rift and I need the Bloom feature to work, as my project depends on it. However, every time I check the Bloom script (attached on OVRCameraRig), the screen turns completely black.

I've seen some people online complaining about it and mentioning something about turning off an Anti-aliasing, but I couldn't find it.

An observation: I'm using Bloom inside OVRCameraRig -> TrackingSpace (which apparently can't be deleted) ->...

Problem with Oculus and Bloom in Unity 5.2.2

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