vr mode and carboard prefabs
Does "VR mode" in Player Settings make the prefabs for Google Cardboard unnecessary?
View ArticleVuforia- Implementing ITrackableEventHandler Interface
I am trying to create a script to recognise when an particular image target is found. This will show a UI for that particular image target. I have experience extending objects in java but I am...
View ArticleVR UI Menu
How do I create a menu like the Google Cardboard app has. When I make a normal ui it just moves as I move my head. I want to be able to look at and select items on the menu. Please give me some tips....
View ArticleDK2 get stuck in every few second!
Hi! I have a problem with Oculus Rift DK2 (runtime 0.8) with Unity 5.2.2. In every few seconds in Unity, the screen is get stuck, break for a moment. The phenomenon is same with my scene, and the...
View ArticlePro build Unity GearVR issues
Hi, I'm having a bit of an issue with Unity Pro building a GearVR build. Basically I get a black screen for a while where the Unity splash screen would've been but when it loads, the rendering is not...
View ArticleImage Effect on Camera distorts output RenderTexture
I am experiencing a strange issue. Using Oculus DK2 in Unity 5.2.3 & Oculus Unity pack 0.1.3. I have set up a scene that renders segmented parts of the scene in high detail via viewport clipping. I...
View ArticleBuild in Unity does not recognize Oculus
Hi! I use Unity 5.2.2, with OculusRift DK2 (08. runtime version) for create a scene. In play mode, the Unity recognize the OculusRift with direct mode, and its works fine. But when I made an executeble...
View ArticleIs anyone using head-mounted display-based virtual reality in education?
I'm looking for anyone who is currently working with head-mounted displays as an alternative to interacting with 3D environments. My interest in the subject is academic and I'd like to take stock of...
View ArticleMicrosoft Hololens and Unity. How is it works?
Hi All, I am very excited to making games with Unity and Hololens but I am new in this topic and I am confusing myself because Microsoft Hololens is AR and the games are VR, for it and sorry for my...
View ArticleCreating markers
Hello everyone! I am green at such things as Unity. I have Augmented reality course - that's how I got to know about Unity. I now need to create a marker which would work, I tried one step by step...
View ArticleUI Canvas/Button and Augmented Reality with Vuforia
Hi, I am new to Unity and Vuforia. I was able to set up an ARCamera and ImageTarget with a child GameObject cube. When I scan my marker with my iPad, I can see the cube hovering over my marker. Great....
View ArticleClick VR button Slow
I could use a little help. I have created a scene with a sphere. The normals are reversed and an image is placed on it. I put the cardboard sdk in the center. I also made a world space canvas with a...
View ArticleLinar rendering not work with Oculus
Hi! My problem is, when I'm change "gamma" rendering to "linear" in player mode, the Oculus build is not work! Is it OK in the editor, but when I build in linear rendering, it's not recognize the...
View ArticleUnity 5.2.2 PC build crash 100% (leap 2.3.1.31549, oculus 0.7 or 0.8)
Good afternoon- I'm getting a crash any time I build a basic scene using latest unity leap and oculus. I've tried a few other configurations. Is there a preferred set that works for most people?
View ArticleUnity 5.1 VR Getting Started
FYI, Docs on the new Unity 5.1 VR support are here: http://docs.unity3d.com/Manual/VROverview.html Recommended Stable Version: 5.1.2p2 Here is the current list of known issues: Oculus 0.6.0.1 runtime...
View ArticleCardboard: How to get Head / Camera to inherit rotation from parent object?
I am porting my Oculus game to Cardboard, and have one final problem to solve: The player is in a flying chair. The player moves through the world by gazing on specific objects. When moving, the chair...
View ArticleGet DK2 Position Relative to Tracking Camera
How can you get the HMD position, relative to the DK2 tracking camera? My goal is to map out a virtual space that will 'overlay' on the real world the same way, with each run...given that the tracking...
View Article2D UI in Oculus stereoscopic 3d Renderings
Hi there, i am working on a VR-Project. Basically two 360° Rendered Images Now i am trying to have a second info layer what i found - and think what looks really nice @~minute 2 Is there a easy way to...
View ArticleAbout Gear VR APP,I want to make a select vision,one is in VR,one is in mobile.
I had made a app in gear VR . I know other platform such as cardboard can make a two-supported app.At the start of app, we can choose VR mode or just android mode. So I consider can Gear VR do this....
View ArticleOne frame late on rotation camera on GearVR
Hello, I have the impression that the rotation of the camera or the data from InputTracking are one frame late... I have the impression that when i handle the result and use it to modifie my scene, i'm...
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