Hello, I've been recently developing VR-based Unity applications, and I'm currently working on using the Gear VR for a 360 experience, comparable to the Oculus 360 photos application.
However, I noticed that I can never quite get the quality of Unity's skyboxes to match that from the native Oculus 360 photos application. I've tried ramping up the settings to max (uncompressed RGBA 32 bit, no size loss, using 2048 x 2048 images), turned up the quality settings (both with Anisotropic and...
Unity3D w/ skybox vs. Oculus 360 Photos
However, I noticed that I can never quite get the quality of Unity's skyboxes to match that from the native Oculus 360 photos application. I've tried ramping up the settings to max (uncompressed RGBA 32 bit, no size loss, using 2048 x 2048 images), turned up the quality settings (both with Anisotropic and...
Unity3D w/ skybox vs. Oculus 360 Photos