5.1.3 New "specify render eye" feature...
Has anyone figured out how to do this? I've been searching the web, manual and scripting API all evening. To what class was this functionality added? VRSettings? Camera? Or perhaps in a function...
View ArticleShadow Problem
I currently have my camera as a child of my player object which controls the player movement, look etc. When I play the game with the camera as a child of the player object my shadows do not display...
View ArticleNew Oculus Computer Specs
I'm hoping people who are running the hardware can comment on whether my choices are excessive or under-powered, don't leave room for growth, etc. I'd love to see a link of builder who would build this...
View Articleunity 5.2 and rift dk2 with 0.7 SDK, how?
sorry but i'm new to all this, i hope someone can help i have unity 5.2.0f3 personal and rift dk2 running the latest 0.7 SDK. Q1 inside unity, i understand i'm supposed to go to player settings and...
View ArticleNvidia VR SLI
Does VR SLI by Nvidia work in Unity, or is that work in progress for 5.x? It uses one graphics card per eye, so I guess that is not going to work out of the box.
View ArticleCreate a shared OpenGL context in GearVR on Android
I am writing a plugin that needs to create a shared OpenGL context with Unity. That works perfectly fine for Unity apps as well as for Google Cardboard apps. As soon as I activate "Virtual Reality...
View ArticleVR recommendation
I am looking to start developing for VR and had always planned on developing for the Rift. But, with the disappointing lack of support for Mac I am trying to decide if there is another platform that...
View ArticleUnity3D w/ skybox vs. Oculus 360 Photos
Hello, I've been recently developing VR-based Unity applications, and I'm currently working on using the Gear VR for a 360 experience, comparable to the Oculus 360 photos application. However, I...
View ArticleAugmented Reality Occlusion Question
Greetings, I'm creating a little Augmented reality app using my webcam feed as a background ( the thing have to run on a surface pro). I have several object (pipes floating in the air) in my scene and...
View ArticleAndroid + GearVR + Multi-Threaded
I am trying to build a native (C++) plugin for the GearVR. But even a very easy plugin seems to fail when "Virtual Reality Supported" and "Multi-Threaded" is set. The native plugin is pretty much the...
View ArticleGear VR, passthrough camera, how?
Hi! I've just started using Unity3d to make programs for the samsung galaxy S6/samsung gear vr. Using the software from samsung, it is possible to do a long press on the back button of the gear vr to...
View ArticleStereoscopic side-by-side image rendering in Unity with Oculus Rift...
Hi folks I'm looking for some help with rendering stereoscopic image in Unity with the Oculus SDK. I know very little about photography, but I have managed to capture some stereo images using a single...
View ArticleHelp with sound 360
Hi! I have a script for uniti http://3diosound.com/index.php?main_page=product_info&cPath=33&products_id=46 360 deg foto and 8ch of soud. How to load pic and sound. Pleas help! It may be there...
View ArticleAndroid/Google Cardboard: app crashes immediately after opening
Hi, I am very new in Unity. I was trying to make a virtual reality app for my phone, so I did the demo on the Google Developers website. It works fine in Unity, but when I download it to my phone,...
View ArticleIs it possible to read position of a single marker from Motive Tracker in...
Hello, everyone I have a big problem by reading the position of single marker...i dont know if it is possible to get the position data of "labeled" or "unlabeled" single marker of Motive Tracker...
View ArticleDifferent content in each eye
Hi all, We've been using the standard Oculus plugin for a while, and aside from the juddering problems caused by the most recent oculus runtimes, we've not had any issue with it. We're keen to move to...
View ArticleMaking Player Movement a Function of Head Set Position
I am working with the Oculus Rift, trying to make a game where the player moves solely based on the movement of the head set. I've gotten the player to move at a constant speed in the direction the...
View ArticleIs there a VAST compliant player for virtual space?
I would be interested in a video ad system for Virtual Reality. A way to display video content on a texture, that can also support VAST ads. Is there such a system? If it's not, is it at least possible...
View ArticleHow to use "OVRTouchpad.cs" interface to a Touchpad?
I downloaded the latest unity integration package (0.0.13). I want to implement OVR touchpad inputs for movement. There's a file "OVRTouchpad.cs " in the package which defines some properties for Touch...
View Articleradar second camera
hi .. i need to know if this is posible with unity + oculus. i know how to make second camera radar to view enemies. but on oculus, unity 5x, the camera go to background. but is there a way to do...
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