Question to read the position of a single Marker from Optitrack Motive into...
Good evening, everyone I have a question about reading data into Unity...Is it possible to read position of single marker(not rigid body) from Optitrack Motive into Unity? Is there a 3rd-Party-Programm...
View ArticleAndroid Virtual Reality black screen in Unity 5.2
Hi all, I'm having some problems with "Virtual Reality Supported" on an android device (Motorola Moto G XT1068). Last week, I created a simple project with Unity 5.1.2 to test with the mobile and a...
View Articlegoogle cardboard and unity, left camera is black
Good evening- I'm trying to get google cardboard working. Yesterday I had some success with adding some random content to a scene and building was possible. Now, with the content I actually want to...
View ArticlePositional Tracking in unity
TLDR: Download my Camera test tech demo and let me know if your ok with the Camera in the Dream Knights. Download: https://drive.google.com/file/d/0B-vzmuumvkewM3BEdXRFQ2FMTkk/view?usp=sharing Unity...
View ArticleGoogle Cardboard: Terrain does not render
No matter what I do, I cannot get a terrain to render when using the basic, most recent google cardboard sdk. I'm using a plain, unaltered terrain and the CardboardMain prefab. I notice that if I go...
View ArticleUnity VR Oculus preview
When using Google Cardboard SDK for Unity in a previous project, I was able to press play button and see the scene as I would see it on my Cardboard, including both eyes and distortion. This made...
View ArticleTerrain turns white / textureless when using Cardboard camera?
Decided to test my app on Cardboard (normally I am not a fan of Cardboard -- I find Samsung Gear VR to be a much better experience -- but for this particular application, I want/need Cardboard...
View ArticleRelease of Omnifinity Unity API
Howdy, We'd like to announce the release of our Omnifinity Unity API (Beta v1.15.8) for the worlds biggest and most expensive Omni-directional treadmill, the Omnideck 6. Maybe you've seen the "Ultimate...
View ArticleSLI and Oculus Rift!
Hi! I have a Titan x 2 way SLI, and I want to use it with Oculus Rift DK2, but when I enable SLI in nVidia control panel, in Unity its the same FPS it isn't better. How can I set that one GPU renders...
View ArticleIntroducing Immerse Collaborative: MultiPlayer Virtual Reality with Unity3D
Introducing Immerse Collaborative, a plugin for Unity that enables you to add multi-player access to your virtual reality, or non-VR application. It only takes a few minutes to set up, with no...
View Articleon GearVR with multithreading and VR enabled GetNativeTexturePtr always show...
on GearVR with multithreading and VR enabled GetNativeTexturePtr always show EGL error in logs
View ArticleLow Framerate until I check and uncheck the Virtual Reality Supported checkbox.
Using Unity 5.2.1f1, and Oculus NOT connected. When I start a new project, the framerate is capped at around 100 fps until I check and uncheck the Virtual Reality Supported checkbox in the...
View Article(5.2.1p2) VRDevice.isPresent always return true
It's all in the title, i guess i have to fill another bug report. Edit : The error seems random (my test reported 'false' only one time) Edit2 : bug report Case 733411
View ArticleUnity 5.1 VR Getting Started
FYI, Docs on the new Unity 5.1 VR support are here: http://docs.unity3d.com/Manual/VROverview.html Recommended Stable Version: 5.1.2p2 Here is the current list of known issues: Oculus 0.6.0.1 runtime...
View ArticleGear VR - camera FOV zoomed in
I understand from the docs and other posts that "Field of view is overridden by the VR Device" and can gather, at least when using native VR, the FOV can't be changed. I also understand there is a...
View ArticleOculus rift screens freezing when loading a new level
Hi guys, I'm using an Oculus DK2 on Mac, using Unity 4.6.8. Now the problem is when I change levels, using LoadLevel, the level loads as normal in the Editor and the game and scene tabs update as...
View ArticleSimply detecting the oculus rift's presence [SOLVED]
Hi all, Could you please help me understand why the first 'if' clause works but the second one returns nothing? Thanks Code (CSharp): void Start () { if ( Ovr.Hmd.Detect() > 0 )...
View ArticleIs Oculus VR possible in WebGL or Unity webplayer?
Just wondering is Oculus VR possible in WebGL or Unity webplayer?
View ArticleHow to disable rotation and position tracking on specified camera?
Starting unity5.2.2 and turning on virtual reality support , then static camera is rotating by HMD tracking. The camera is using to take rendertexture only , it doesn't need to change rotation....
View ArticleShadow Problem
I currently have my camera as a child of my player object which controls the player movement, look etc. When I play the game with the camera as a child of the player object my shadows do not display...
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