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Question to read the position of a single Marker from Optitrack Motive into...

Good evening, everyone I have a question about reading data into Unity...Is it possible to read position of single marker(not rigid body) from Optitrack Motive into Unity? Is there a 3rd-Party-Programm...

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Android Virtual Reality black screen in Unity 5.2

Hi all, I'm having some problems with "Virtual Reality Supported" on an android device (Motorola Moto G XT1068). Last week, I created a simple project with Unity 5.1.2 to test with the mobile and a...

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google cardboard and unity, left camera is black

Good evening- I'm trying to get google cardboard working. Yesterday I had some success with adding some random content to a scene and building was possible. Now, with the content I actually want to...

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Positional Tracking in unity

TLDR: Download my Camera test tech demo and let me know if your ok with the Camera in the Dream Knights. Download: https://drive.google.com/file/d/0B-vzmuumvkewM3BEdXRFQ2FMTkk/view?usp=sharing Unity...

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Google Cardboard: Terrain does not render

No matter what I do, I cannot get a terrain to render when using the basic, most recent google cardboard sdk. I'm using a plain, unaltered terrain and the CardboardMain prefab. I notice that if I go...

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Unity VR Oculus preview

When using Google Cardboard SDK for Unity in a previous project, I was able to press play button and see the scene as I would see it on my Cardboard, including both eyes and distortion. This made...

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Terrain turns white / textureless when using Cardboard camera?

Decided to test my app on Cardboard (normally I am not a fan of Cardboard -- I find Samsung Gear VR to be a much better experience -- but for this particular application, I want/need Cardboard...

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Release of Omnifinity Unity API

Howdy, We'd like to announce the release of our Omnifinity Unity API (Beta v1.15.8) for the worlds biggest and most expensive Omni-directional treadmill, the Omnideck 6. Maybe you've seen the "Ultimate...

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SLI and Oculus Rift!

Hi! I have a Titan x 2 way SLI, and I want to use it with Oculus Rift DK2, but when I enable SLI in nVidia control panel, in Unity its the same FPS it isn't better. How can I set that one GPU renders...

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Introducing Immerse Collaborative: MultiPlayer Virtual Reality with Unity3D

Introducing Immerse Collaborative, a plugin for Unity that enables you to add multi-player access to your virtual reality, or non-VR application. It only takes a few minutes to set up, with no...

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on GearVR with multithreading and VR enabled GetNativeTexturePtr always show...

on GearVR with multithreading and VR enabled GetNativeTexturePtr always show EGL error in logs

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Low Framerate until I check and uncheck the Virtual Reality Supported checkbox.

Using Unity 5.2.1f1, and Oculus NOT connected. When I start a new project, the framerate is capped at around 100 fps until I check and uncheck the Virtual Reality Supported checkbox in the...

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(5.2.1p2) VRDevice.isPresent always return true

It's all in the title, i guess i have to fill another bug report. Edit : The error seems random (my test reported 'false' only one time) Edit2 : bug report Case 733411

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Unity 5.1 VR Getting Started

FYI, Docs on the new Unity 5.1 VR support are here: http://docs.unity3d.com/Manual/VROverview.html Recommended Stable Version: 5.1.2p2 Here is the current list of known issues: Oculus 0.6.0.1 runtime...

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Gear VR - camera FOV zoomed in

I understand from the docs and other posts that "Field of view is overridden by the VR Device" and can gather, at least when using native VR, the FOV can't be changed. I also understand there is a...

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Oculus rift screens freezing when loading a new level

Hi guys, I'm using an Oculus DK2 on Mac, using Unity 4.6.8. Now the problem is when I change levels, using LoadLevel, the level loads as normal in the Editor and the game and scene tabs update as...

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Simply detecting the oculus rift's presence [SOLVED]

Hi all, Could you please help me understand why the first 'if' clause works but the second one returns nothing? Thanks Code (CSharp):     void Start ()     {         if ( Ovr.Hmd.Detect() > 0 )...

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Is Oculus VR possible in WebGL or Unity webplayer?

Just wondering is Oculus VR possible in WebGL or Unity webplayer?

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How to disable rotation and position tracking on specified camera?

Starting unity5.2.2 and turning on virtual reality support , then static camera is rotating by HMD tracking. The camera is using to take rendertexture only , it doesn't need to change rotation....

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Shadow Problem

I currently have my camera as a child of my player object which controls the player movement, look etc. When I play the game with the camera as a child of the player object my shadows do not display...

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