I downloaded the latest unity integration package (0.0.13). I want to implement OVR touchpad inputs for movement. There's a file "OVRTouchpad.cs " in the package which defines some properties for Touch input.
However, this class is Static and non monobehavior. So I cannot attach it to a GameObject or create an instance of it.
So how do I use this file to handle Touch Input?
However, this class is Static and non monobehavior. So I cannot attach it to a GameObject or create an instance of it.
So how do I use this file to handle Touch Input?