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Best setup for indoors and outdoors scanning? (virtual tours etc)

Hello everyone. I wanted to ask if you guys have any suggestions for a good setup to use for seamless scanning of indoor environments to use for virtual Real Estate tours , but outside environments as...

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Stereoscopic Rendering Check Box

Hi, I tried to use this Stereoscopic Rendering feature in Unity 4.5, but I could not make it work. I have a system that can display active stereoscopic rendering with quad buffer, with the following...

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Excited : Ordered OSVR Hacker Dev Kit

About 6 months ago, like many indie devs, I began pushing away from the Big-4 on mobile to a much bigger audience (desktops & consoles) and part of that includes going VR. I just wanted to say I'm...

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How to disable head orientation sensor on Oculus?

Hi at one scene I want to disable head positional and orientation tracking to prevent user to look around. I've used InputTracking.Recenter(); in update method, but this fix only for horizontal...

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MushroomballVR: a Unity VR game, beta testers??

Hey Everyone, I've just developed a new VR game in Unity called MushroomBallVR, I was wondering if anyone could help with testing?? Thanks! Blake

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Locator HUD for Oculus

Hi! I want to create a LocatorHUD like this: https://www.assetstore.unity3d.com/en/#!/content/1837 or this...

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error in a Oculus dk1 & Unity 5 project

I'm getting following error message when trying to run a Unity 5 project with oculus rift dk1: "Unable initialize VR. Please make sure the runtime is installed and running and a VR display is...

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How to add a ui to a gameobject

Hi all, Iam building a VR environment, now i wanna display some information text that will come up whem iam looking at a gameobject. Like a info bubble. Can someone get me on track with this? (iam...

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Low Framerate until I check and uncheck the Virtual Reality Supported checkbox.

Using Unity 5.2.1f1, and Oculus NOT connected. When I start a new project, the framerate is capped at around 100 fps until I check and uncheck the Virtual Reality Supported checkbox in the...

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Oculus Rift DK2 not working in Windows 10 with Unity 5.2.2 and Runtime .8

Hey I am at a hackathon and we are having issues with our Oculus Rift, for some reason we can play some demos, while other demos don't respond to the HMD (including the things we make in Unity). This...

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UI text on screen for score NOT APPEAR

hi.. just to know how apply score on UI text on screen in other words, : i know the script, and make it work, but my question is because not appear on the screen. how make it appear ? any help will be...

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Terrain bending trees

Hi all, when i look up and down with my DK2, the trees bend along. (only the billboards) i placed them with the terrain tool. how can i prevent this?

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Google CardBoard Demo, VR Walking Query

Hi, I am working on the Google cardboard now, started newly i have exported the scene its working fine. But i want to move the camera by the user control i want to know is it possible in google card...

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How to get Oculus angle/rotation?

Hello, I was wondering what the method would be to check/detect the viewing angle or rotation of the Oculus VR headset. Is it as simple as grabbing it from the camera object's transform properties, or...

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VR support not working with GearVR

Hello, I use Unity pro 5.1.0f3 and I have to do builds for Samsung GearVR. Everything was working fine using only the "VR support enabled" toggle and the other day it stopped working and I can't think...

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5.2.2p1 - Mac editor crash with VR support enabled

Posting to say I still get crashes 100% of the time entering play mode with VR support enabled (current patch release - 5.2.2p1) on a Mac (10.11). I'm set to Android builds for the Gear.

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OnGUI (to main, non-VR window) disabled when using VR integration?

I'm using the main window (the non-VR window) for quite a few things like rendering a nice 3rd person view, showing the player's VR-view (aka "device view") in a very small area and ... most...

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Billboards in VR and particles.

Hi, folks! Have you guys noticed that the usual way of rendering billboards break when using VR HMDs? By just setting the rotation of the billboard to match the rotation of the camera works well on...

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Gear VR - camera FOV zoomed in

I understand from the docs and other posts that "Field of view is overridden by the VR Device" and can gather, at least when using native VR, the FOV can't be changed. I also understand there is a...

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Steam VR plugin launch

Hey Guys, How do you launch a project from Unity to the Vive? Do you need to build the project and launch it with the steam vr software? That isn't working for me, there is no connection to the...

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