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Stereoscopic side-by-side image rendering in Unity with Oculus Rift Integration package

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Hi folks

I'm looking for some help with rendering stereoscopic image in Unity with the Oculus SDK.
I know very little about photography, but I have managed to capture some stereo images using a single camera, shifting it to the left/right by my own measured IPD.

In order to render inside the rift, I have tried two different method so far:

1) First, I thought it would be as simple as rendering the images to the cameras of the Oculus Rift stereo rig. I wrote a simple GLSL texture shader...

Stereoscopic side-by-side image rendering in Unity with Oculus Rift Integration package

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