Hi folks
I'm looking for some help with rendering stereoscopic image in Unity with the Oculus SDK.
I know very little about photography, but I have managed to capture some stereo images using a single camera, shifting it to the left/right by my own measured IPD.
In order to render inside the rift, I have tried two different method so far:
1) First, I thought it would be as simple as rendering the images to the cameras of the Oculus Rift stereo rig. I wrote a simple GLSL texture shader...
Stereoscopic side-by-side image rendering in Unity with Oculus Rift Integration package
I'm looking for some help with rendering stereoscopic image in Unity with the Oculus SDK.
I know very little about photography, but I have managed to capture some stereo images using a single camera, shifting it to the left/right by my own measured IPD.
In order to render inside the rift, I have tried two different method so far:
1) First, I thought it would be as simple as rendering the images to the cameras of the Oculus Rift stereo rig. I wrote a simple GLSL texture shader...
Stereoscopic side-by-side image rendering in Unity with Oculus Rift Integration package