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how to get fisheye image

how to get fisheye image like this

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Stereoscopic Rendering Check Box

Hi, I tried to use this Stereoscopic Rendering feature in Unity 4.5, but I could not make it work. I have a system that can display active stereoscopic rendering with quad buffer, with the following...

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One eye camera on PC screen when streaming virtual reality

I'm wondering is it possible to stream my virtual reality screen to my computer monitor, but not to display the two eyes screens on it, like in gear lens. I want PC/TV to shows normal full screen, not...

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Worn edges in Unity 5.4. What could be a cause?

This is a screenshot from my GearVR project. View attachment 198356 Since updating Vuforia from 5.9 to 6.0 and Unity from 5.3.5 to 5.4 - I started to get this grainy dirt over the edges. This happens...

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Single Pass Stereo and Standard Screen FX?

I cannot get Sun shafts to work with Unity 5.4 release and Single pass stereo (double camera). Is this post True? have these been resolved? I have been able to use the cinematic fx bloom, but seems...

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Programatically switching supported VR SDKs

I'm working on a VR app that supports Vive and Oculus. With Unity 5.3 we could use the native VR support for Oculus and the OpenVR plugin for Vive and our build scripts turn things on and off as...

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Gear VR, passthrough camera, how?

Hi! I've just started using Unity3d to make programs for the samsung galaxy S6/samsung gear vr. Using the software from samsung, it is possible to do a long press on the back button of the gear vr to...

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Gear VR GPU issue in Unity 5.4

With Unity 5.3 I'd make the OVRPlugin calls cpuLevel and gpuLevel, setting them to zero so the Gear VR video app can run indefinitely. Performance and frame rate was fine (on a Note 4 test device). But...

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Spash screen blocks game when Oculus-Rift plugged in

I am working on an Oculus game with Unity5.4.0f3. I have just bought the new Rift and an Oculus compatible PC. When running my game with the Rift plugged in, the spash screen "made with Unity personal...

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Oculus Rift with Multidisplay

Hi everyone, I'm trying to create a VR application using Oculus Rift (DK2) and changing the scene (weather etc.) from my computer screen using the Unity GUI. So the scene contains three camera's: two...

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How can I get stereo projection matrix for my canvas.

Hi guys. Sorry for my bad English. I have a script to get a camera's projection matrix and make the target canvas visible to both eyes completely, or cover up both eyes as a loading mask. It works...

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What exactly does UnityEngine.VR.InputTracking.Recenter do?

So, I'm trying to center the camera when the user presses a button in a sit-down Vive game, and nothing at all happens. I'm calling VR.InputTracking.Recenter. What exactly is it supposed to do? Do I...

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Gear Vr permissions issue.

My Gear Vr app got kicked back for excessive permissions. "permission to access the device's photos, files, and media". from what I can tell unity is adding in these permissions. How do I stop it. Side...

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SteamVR + Vive: Scaling the camera rig around the player

Hi there I'm playing with player scale by scaling the camera rig's scale, but there's a limitation to this in that the scaling happens rooted to the anchor point. I wanted to try and work out a way to...

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My GearVR tips

Hello everyone, I recently completed development for my first GearVR game: Be A Spider, now available on https://www.wearvr.com/apps/be-a-spider I wanted to share some tidbits I picked up along the way...

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Checkout my Demos :)

Hey Guys, I see where this is all going and I love what you're all doing. I'll keep releasing my examples as I update my site but if any of you guys wanna see what I've done with it please check it...

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Check Out My VR and AR Demos. JOESID.com

Hey Guys, I see where this is all going and I love what you're all doing. I'll keep releasing my examples as I update my site but if any of you guys wanna see what I've done with it please check it...

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ARToolKit scripts errors

Hi everyone! I am trying to work with ARToolKit (the latest version) in Unity 5.3.1 in MAC OS. I have been so many problems with it when i import in Unity (with a new project and nothing else but...

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VR Samples Memory leaks during hibernation!

I am studying VR,But I import Sample VR to unity,when oculus Sleep,My Screen become black,I Find Memory leaks during hibernation! Cpu occupancy rate increased!Memory occupancy rate increased Very...

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How can get the correct camera matrix in a native render plugin?

have tried to pass Camera.current.worldToCameraMatrix and GL.GetGPUProjectionMatrix(Camera.current.projectionMatrix, VRSettings.enabled) in to the native plugin, but the mesh rendered by native plugin...

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