Quantcast
Channel: AR/VR (XR) Discussion
Browsing all 12131 articles
Browse latest View live

Development Kit for Play Station VR

Hi all, We are currently developing experiences for Oculus Gear VR and Google Cardboard VR at Infinite360 and looking forward to work with new PlayStation VR but as you all know that Play Station VR is...

View Article


Using Unity for vr devices other than main ones

Hi All, I want to start developing a vr application. I don't have occlus,vive,cardboard/daydream or gearvr. I'm going to buy Bobo VR Z4 helmet. Can I build for the above device or any other device that...

View Article


switch off new Rift dymanically

In my game the first scene is a menu were the user should enter his setting with the normal PC screen and mouse. After that, the user enters the game scene which should run with the Rift. So I have a...

View Article

Unity VR and WebGL and Google Cardboard

Hi, Has anyone used Unity to create a VR experience for Google Cardboard that runs in a mobile browser? Are there any examples out there? Thanks!

View Article

Samsung Gear VR - Detect Tap/Swipe

Hi Guys, First time Unity user, so please be kind! I have ordered and received the Samsung Gear VR and have setup my dev environment and am able to create a project and deploy to the Gear VR for...

View Article


Image may be NSFW.
Clik here to view.

issues with OVRPlayer Controller and GearVR

Attempting to set up movement with the Samsung Gear touchpad using these instructions: http://talesfromtherift.com/gearvr-input-touchpad/ But whenever i insert the GearVRInput script into line 222 as...

View Article

vr camera switching for google cardboard

i am developing a simple android app for google cardboard, i am stuck - there are two VR cam in my scene, switching them by using the event trigger, on two different boxes, click on box 1 cam1 on...

View Article

Physics.RaycastAll on Samsung Gear VR?

Hi, I'm using Physics.RaycastAll successfully while previewing in Unity. However it doesn't function when I view through the Gear VR. Should Physics.RaycastAll work as expected through Gear VR?

View Article


Start a VR enabeled game without VR

How can i start a VR enabled game without using VR? There must be a console command to turn off VR. I know there is a -vrmode to choose if you want either Oculus or OpenVR, but testing with off, none...

View Article


[Early Screening] Ctrl on GearVR

We are after Gear VR users to take a look at our VR production "Ctrl" and tell us what they think. If you are interested, please send your Oculus username (this is different to your email address) to...

View Article

Google Cardboard V1 magnetic trigger issues , any advice ?

Hello Everyone I am working on my first google cardboard app at the moment and have been working on the magnetic trigger inputs and ran into some issues. Currently I am using cardboard controls + (...

View Article

Flipping Normals, Maintaining Text Orientation, 360 Player

I'm working on a GearVR + Unity 360 video player, but am having trouble with in-video text: text appears backwards. My current prototype is a hack on the Oculus Sample Framework and the 360 videos will...

View Article

Unity 5.4 - Gaining FPS in VR when switching to another tab (HTC Vive)

I recognized a weird behaviour in Unity 5.4 with the Vive. In my Editor GUI Setup, i've the inspector located on the right border of my screen, if I switch the inspector to the lightning-tab I am...

View Article


Oculus presence signal

Some games need to run both with Oculus as well as just on screen without an Oculus. A Rift presence signal is necessary in that case. I checked the reliability of: isHmdPresent, which is a public...

View Article

Grabbing Objects Newton Vr

Hello All Edit: Moved Question to Answers .

View Article


Unity 5.4.0 Not Working with Oculus DK2

Hello, I have an oculus dev kit 2 and it worked like a charm in unity 5.3. Pretty simple setup, basically plug it, check the VR supported and worked with any camera you had on the scene. Im using...

View Article

Get GearVR currently looking angle

Hello, I am trying to create a game where the player can move forward in the direction he is looking when he taps the headset. I have a camera attached to a player body, and tapping does cause the...

View Article


Render Order - Getting the UI on top of everything else

So I'm wondering how to get the Unity UI elements (and other 3d elements) to render on top of everything else using SteamVR and Unity. Is there a way to set the render order for layers for example?

View Article

Equirectangular Mapping Shader

Hi, I have found this shader on this forum: Code (CSharp): Shader "Custom/Equirectangular" {     Properties {         _Color ("Main Color", Color) = (1,1,1,1)         _MainTex ("Diffuse (RGB) Alpha...

View Article

Don't allow the Rift to pause the application?

I need the application to keep running at all times, even when the user takes off the headset. I haven't found an option to disable the automatic pause in either the native VR support or Oculus' OVR...

View Article
Browsing all 12131 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>