Development Kit for Play Station VR
Hi all, We are currently developing experiences for Oculus Gear VR and Google Cardboard VR at Infinite360 and looking forward to work with new PlayStation VR but as you all know that Play Station VR is...
View ArticleUsing Unity for vr devices other than main ones
Hi All, I want to start developing a vr application. I don't have occlus,vive,cardboard/daydream or gearvr. I'm going to buy Bobo VR Z4 helmet. Can I build for the above device or any other device that...
View Articleswitch off new Rift dymanically
In my game the first scene is a menu were the user should enter his setting with the normal PC screen and mouse. After that, the user enters the game scene which should run with the Rift. So I have a...
View ArticleUnity VR and WebGL and Google Cardboard
Hi, Has anyone used Unity to create a VR experience for Google Cardboard that runs in a mobile browser? Are there any examples out there? Thanks!
View ArticleSamsung Gear VR - Detect Tap/Swipe
Hi Guys, First time Unity user, so please be kind! I have ordered and received the Samsung Gear VR and have setup my dev environment and am able to create a project and deploy to the Gear VR for...
View Articleissues with OVRPlayer Controller and GearVR
Attempting to set up movement with the Samsung Gear touchpad using these instructions: http://talesfromtherift.com/gearvr-input-touchpad/ But whenever i insert the GearVRInput script into line 222 as...
View Articlevr camera switching for google cardboard
i am developing a simple android app for google cardboard, i am stuck - there are two VR cam in my scene, switching them by using the event trigger, on two different boxes, click on box 1 cam1 on...
View ArticlePhysics.RaycastAll on Samsung Gear VR?
Hi, I'm using Physics.RaycastAll successfully while previewing in Unity. However it doesn't function when I view through the Gear VR. Should Physics.RaycastAll work as expected through Gear VR?
View ArticleStart a VR enabeled game without VR
How can i start a VR enabled game without using VR? There must be a console command to turn off VR. I know there is a -vrmode to choose if you want either Oculus or OpenVR, but testing with off, none...
View Article[Early Screening] Ctrl on GearVR
We are after Gear VR users to take a look at our VR production "Ctrl" and tell us what they think. If you are interested, please send your Oculus username (this is different to your email address) to...
View ArticleGoogle Cardboard V1 magnetic trigger issues , any advice ?
Hello Everyone I am working on my first google cardboard app at the moment and have been working on the magnetic trigger inputs and ran into some issues. Currently I am using cardboard controls + (...
View ArticleFlipping Normals, Maintaining Text Orientation, 360 Player
I'm working on a GearVR + Unity 360 video player, but am having trouble with in-video text: text appears backwards. My current prototype is a hack on the Oculus Sample Framework and the 360 videos will...
View ArticleUnity 5.4 - Gaining FPS in VR when switching to another tab (HTC Vive)
I recognized a weird behaviour in Unity 5.4 with the Vive. In my Editor GUI Setup, i've the inspector located on the right border of my screen, if I switch the inspector to the lightning-tab I am...
View ArticleOculus presence signal
Some games need to run both with Oculus as well as just on screen without an Oculus. A Rift presence signal is necessary in that case. I checked the reliability of: isHmdPresent, which is a public...
View ArticleUnity 5.4.0 Not Working with Oculus DK2
Hello, I have an oculus dev kit 2 and it worked like a charm in unity 5.3. Pretty simple setup, basically plug it, check the VR supported and worked with any camera you had on the scene. Im using...
View ArticleGet GearVR currently looking angle
Hello, I am trying to create a game where the player can move forward in the direction he is looking when he taps the headset. I have a camera attached to a player body, and tapping does cause the...
View ArticleRender Order - Getting the UI on top of everything else
So I'm wondering how to get the Unity UI elements (and other 3d elements) to render on top of everything else using SteamVR and Unity. Is there a way to set the render order for layers for example?
View ArticleEquirectangular Mapping Shader
Hi, I have found this shader on this forum: Code (CSharp): Shader "Custom/Equirectangular" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Diffuse (RGB) Alpha...
View ArticleDon't allow the Rift to pause the application?
I need the application to keep running at all times, even when the user takes off the headset. I haven't found an option to disable the automatic pause in either the native VR support or Oculus' OVR...
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