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What exactly does UnityEngine.VR.InputTracking.Recenter do?

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So, I'm trying to center the camera when the user presses a button in a sit-down Vive game, and nothing at all happens. I'm calling VR.InputTracking.Recenter. What exactly is it supposed to do? Do I need to setup something in advance, like tell it where I want the center to be? The docs aren't all that descriptive, except to say it doesn't work with room-scale experiences.

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