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How to make Oculus Rift games without having an Oculus Rift.

Hey, I am developing a game in Unity5 on my macbook and I'm wondering if and how it's possible to export Oculus Rift games to mac and windows. I have installed the plugin, and can place the fps...

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Frame drops for very simple scenes

Hey all, My computer seems to be experiencing regular few frame drops on the oculus rift even for very simple scenes (a scene with a cube and sky). The frame drops are register in the profiler as...

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Unity 5.2.1p4 - Gear VR app crashing on launch

Exporting app to a Samsung S6 for GearVR crashes a handful of ways I've tried it (Antialiasing 8x, off altogether, Auto Graphics API and only OpenGLES2). Going back to 5.2.1p3 exports seem to work...

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new book: Unity Virtual Reality Projects

https://www.packtpub.com/game-development/unity-virtual-reality-projects What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR...

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Disable virtual reality through script

I have multiple levels in my application and the first one is a login section where the user will have to type on the keyboard. I want to disable virtual reality support that is in the player settings...

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Custom android plugins with Unity VR

Is it possible to run custom / 3rd party android plugins when deploying to the Gear VR? If so can someone point me in the direction as of how to do this. I have several 3rd party plugins that when...

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Different content in each eye

Hi all, We've been using the standard Oculus plugin for a while, and aside from the juddering problems caused by the most recent oculus runtimes, we've not had any issue with it. We're keen to move to...

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Depth based LOD optimization in VR mode [SOLVED]

Hi All I have created a proof of concept scene that show the effects of depth based rendering optimization. I am having trouble getting this to work in 'VR mode' in Unity 5.2.1. I have two cameras with...

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When disabling the VR the frame is stretched

When I set VR.VRsettings.enabled = false the main camera output is stretched along the width. I don't know why, all the parameters stay the same.

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Question to read the position of a single Marker from Optitrack Motive into...

Good evening, everyone I have a question about reading data into Unity...Is it possible to read position of single marker(not rigid body) from Optitrack Motive into Unity? Is there a 3rd-Party-Programm...

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Unity 5.1.2P2 - VR Crash - 100% Of The Time

Hi all, I just upgraded to Unity 5.1.2P2 and my VR project crashes on play or on build every time. I made a brand new project, didn't change/add anything and found out that just by checking "VR...

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Unity 5.2 VR Raycast? - solved

Edit now that Solved: A massive thanks to Todd Wasson and DrBlort for being view patient with this, even though I went through a huge array of ideas until I actually did the first answer that was...

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Using RenderTextures in VR mode distorts perspective projection

I have a scene where I have set up a simple depth based LOD scheme. I am having trouble when running this in 'VR mode' in Unity 5.2.1 using Oculus DK2. In my scene, I have two cameras with each their...

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Error: Failed to open GI File

I have a problem building my Unity project to any platform with the following errors (see image). This problem started after updating to unity 5.2 but now even when the project is opened in earlier...

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[Cardboard] First Person Controls (i.e. Rotate with Right Stick)

Hi everyone. This one is giving me a headache here... So I have a custom first person script, and it works great with a controller if not using the Cardboard SDK. The thing here is, I can rotate the...

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Using RenderTextures in VR mode distorts perspective projection [SOLVED]

I have a scene where I have set up a simple depth based LOD scheme. I am having trouble when running this in 'VR mode' in Unity 5.2.1 using Oculus DK2. In my scene, I have two cameras with each their...

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Gear VR and External Microphone

I am trying to use an external headset microphone with an application that I am developing but when I am using the app inside the Gear VR, the inbuilt microphone is used instead. The external...

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on GearVR with multithreading and VR enabled GetNativeTexturePtr always show...

on GearVR with multithreading and VR enabled GetNativeTexturePtr always show EGL error in logs

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Type `OVRDisplay' does not contain a definition of setviewport

Hello All, I am a newbie to Unity-Oculus Integration. I have Unity 5.2.1p3 and it is already showing me an error : Assets/OVR/Editor/OVRGameView.cs(48,52): error CS1061: Type `OVRDisplay' does not...

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5.1.2f1, Deferred Rendering, and Image Effect shows black screen?

Attached the simplest project I could make to reproduce this problem; When setting rendering path to deferred, with a default ImageEffect (Standard Asset Blur in the example), the output to both rift...

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