Using Unity 5.2.1f1, and Oculus NOT connected.
When I start a new project, the framerate is capped at around 100 fps until I check and uncheck the Virtual Reality Supported checkbox in the project/player settings, after which it skyrockets into the thousands (which is expected since there's nothing in the scene yet).
Also, once I attach the Oculus, the frame rate seems to be capped at 120 fps. When I detach it, it skyrockets again. Is there something built into the software to cap the fps...
Low Framerate until I check and uncheck the Virtual Reality Supported checkbox.
When I start a new project, the framerate is capped at around 100 fps until I check and uncheck the Virtual Reality Supported checkbox in the project/player settings, after which it skyrockets into the thousands (which is expected since there's nothing in the scene yet).
Also, once I attach the Oculus, the frame rate seems to be capped at 120 fps. When I detach it, it skyrockets again. Is there something built into the software to cap the fps...
Low Framerate until I check and uncheck the Virtual Reality Supported checkbox.