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Low Framerate until I check and uncheck the Virtual Reality Supported checkbox.

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Using Unity 5.2.1f1, and Oculus NOT connected.

When I start a new project, the framerate is capped at around 100 fps until I check and uncheck the Virtual Reality Supported checkbox in the project/player settings, after which it skyrockets into the thousands (which is expected since there's nothing in the scene yet).

Also, once I attach the Oculus, the frame rate seems to be capped at 120 fps. When I detach it, it skyrockets again. Is there something built into the software to cap the fps...

Low Framerate until I check and uncheck the Virtual Reality Supported checkbox.

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