[GearVR] App rejected - Volume button and Back Button
Hi, we recently received the feedback for our oculus app. I'll cite the problems -Your volume buttons must adjust the volume using the VR volume UI provided by the Oculus Mobile SDK. Currently, your...
View ArticleMoving player towards Gaze position VR hololens
I have two scripts but im unsure hot to get them to communicate together. I have a cursor that follows the gaze of user. I have a Player that is controlled by keyboard. How do I convert this to have...
View ArticleBuild shows black textures
Hi, when I build my project and run it from .exe file it shows black textures instead of billboards. This only happens, when Oculus is connected, when I disconnect it and run build with regular camera...
View ArticleDisable VR Head Position Tracking VR
How can I take a Camera and make it VR enabled for both eyes without it being controlled via head tracking. For my scenario I wish to make a CCTV like overlay. I'm considering render textures with...
View ArticleCPU intensive operations take user out of VR (Vive experience).
Hello, while developing some VR applications for the Vive, I've noticed a few cases where certain CPU intensive operations cause the VR scene to briefly fad away which brings you back to the SteamVR...
View ArticleGear VR Global Menu relaunches app on resume
Hello, I am currently facing a problem where after interfacing with OVRManager.PlatformUIGlobalMenu() or OVRManager.PlatformUIConfirmQuit(), my app seemingly crashes and re-launches upon dismissing...
View ArticleCan't View Canvas in Daydream VR
Hi, I'm just getting started with Daydream development, and I can't seem to get UI canvases to show up. They look fine in the Main camera, but in the VR camera it's almost like they're not there. I saw...
View ArticleWorld Canvas not displaying on Cardboard
As you can see in the image, I have the Canvas set to World Space, with the Main Camera from the CardboardMain prefab set as the Event Camera. I can see the Canvas elements displaying in the Game view...
View ArticleHow to find vive controller with native support in unity 5.4.0f3
As tittle,there is no example in VR Sample to get controller, and i didn't find any solusion without SteamVR package.I can just using StramVR_TrackedObject to get controller. Can anyone help me how to...
View ArticleDistributed Timewarped Rendering - An Idea
I had an idea this morning for a new type of VR scene rendering which uses two devices. I haven't written any code for this yet, but I find the concept extremely exciting. The basis for this idea is in...
View Article5.4 collider gizmos drifting in VR
Encountered a strange problem today - since the 5.4 update (which is awesome in many ways) it became pretty hard to debug VR scenes that rely on raycasting and colliders (vector forward from camera...
View ArticleUnity 5.4 Virtual Reality SDKs - Stereo Displays ?
Is there any specific documentation about Virtual Reality SDKs settings and best practices ? I'd like to knows what are the two stereo displays SDKs : - Stereo Display (non head-mounted) - Split Stereo...
View ArticleRecording VR content
So I've a nice little Demo running for the Samsung Gear VR and I need to capture a video of the gameplay.. Any good techniques for recording the action? The new screen capture utility for the Gear...
View ArticleDoes Daydream support hybrid VR/non-VR games?
Hey all, We're building an Android game that supports both touchscreen and mobile VR modes. Ideally we'd like both modes to be enabled by the same apk. So the player can start in touchscreen-mode,...
View ArticleOne eye camera on PC screen when streaming virtual reality
I'm wondering is it possible to stream my virtual reality screen to my computer monitor, but not to display the two eyes screens on it, like in gear lens. I want PC/TV to shows normal full screen, not...
View ArticleSkybox not appearing in Vive, but works with FPS prefab player?
Skybox (clouds) shows up fine when I use keyboard FPS controller in the scene, but when I use the VR setup, the sky is black. Anyone know why? I am new to Unity, does the player controller link to the...
View ArticleMy GearVR tips
Hello everyone, I recently completed development for my first GearVR game: Be A Spider, now available on https://www.wearvr.com/apps/be-a-spider I wanted to share some tidbits I picked up along the way...
View ArticleWhere can i publish my free Gear VR game, so anybody can play it?
I was wondering if you can publish Samsung Gear VR free game on Google Play? Or is it only doable on Oculus Store?
View ArticleNo Shadows and Flashing Occlusion for some users
Hi All, We're having an issue where shadows in our .exe dont render and it looks like the occlusion for some objects is flashing on and off for some of our users, take a look at the following video...
View Article