Audio mixing is off
Has anyone else noticed that sounds played directly in front of the player are very quiet? Sounds to the left or right are fine but the closer that you get to directly in front, the quieter the sounds...
View ArticleUnity VR Samples now available
Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...
View ArticleShadows show "like lines" in android, but not in scene view
Hello, I'm developing an app for android, and im facing this issue. Shadows from a spotlight(realtime) look like lines on the floor: View attachment 193629 I'm using unity 5.3.3f1 version, on android....
View ArticleAccess BackButton Gvr
Hey guys, I'm pretty new in developing with Unity and especially skripting. I made an App for Android an IOS with the Google Cardboard SDK for Unity. My question is: How can I use the BackButton from...
View ArticleWhat AR Engine can detect floor and obstacles?
I'm doing some tests with AR Engine Vuforia. However, I want to test to roll a virtual ball in real world but I'm a little bit lost, do you know a AR SDK that recognize floor without image target ?...
View ArticleToggle SteamVR for Non-VR builds/testing
Hey, does anyone know if there's a way to easily add/remove SteamVR HMD tracking and options? It would help a lot if I could, for example, disable the HMD when I simply want to navigate my level...
View ArticleCreating a virtual ruler
Hi guys I am working a project that needs a tool to measure the space. I am thinking that I can press and hold the trigger to shoot a laser pointer to the ground. And then I can press and hold another...
View ArticleNative Google Cardboard support timeline
Back on Feb 10, 2016 at the Unity Vision Summit, it was announced that Google Cardboard was going to get native support in Unity....
View ArticleUnity 5.1 VR - Reflection, Antialias issue
Have been playing with the new 5.1 Unity integrated option for Oculus (VR setting on player settings panel and using a regular camera instead of the last OVR 0.6 package).. and it seems to work pretty...
View ArticleSubscribing to OnUp event to drag + move object
I've looked over the VR samples and read about interaction for the Gear VR, but I'm struggling in subscribing to the OnDown and OnUp events. Based on the ExampleInteractiveItem sample, I can carry out...
View Articlegoogle cardboad screen space effect problem
hi I have made a small interior in unity google vr using PC, Mac & Linux player, when I switch to vr play it working screen space reflection and AO but as I switch to android player reflection and...
View Article[Solved] Google Cardboard Black only in Play Store
Hello I am working on an application for google cardboard. The game works fine in the editor and also when I build it to a phone using a USB. I published the apk on the play store but when the game is...
View ArticleApp doesn't work when published
I have a very basic vr app using Google cardboard sdk. It simply looks at a model like the one in the Cardboard App. And recognises magnet pull and screen touch to set of an animation. I build and run...
View ArticleGame with screen mode and VR mode
Hi folks, for experimentation I added the SteamVR plugin into the latest Unity Beta 5.4.0F2. I got the camera to work and was able to look around with the HTC Vive. So far, so good. But I also want to...
View ArticleUnity beta 5.4.0f2 "OpenVR failed initialization "
Hi there! I get this error message every time I open Unity with Virtual Reality enabled VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound:...
View Articlegame object position in front of camera
My menu is a button at the base of view that the user looks down at and when triggered the menu items zooms up to eye level all fine and dandy....but Lets say Im looking north and I then look down to...
View ArticleOpenVR failed initialization with error code Unknown error (126)
Ahoy, SteamVR is installed. SteamVR plugin has been added to the project. I do not have a VR device. Trying to setup project while it is being delivered. OpenVR SDK has been added via Other Settings....
View ArticleNative VR camera is great.. Not exposing IPD, not so great
How does one go about setting a unique IPD for the Camera when "Virtual Reality Supported" is ticked in Player Settings? Ideally a box should be enabled on checking this tick mark to enter IPD in mm or...
View ArticleGear VR with Unity, jagged edges or antialiasing issue
Hi everybody, I'm developing a game for Samsung Gear VR with Unity 5.1.3. I have a big problem with borders of the 3d objects, you can't see them like a line, you see jagged edges, like saw-tooth...
View ArticleGimbal lock
I am creating a game in which a vehicle moves forward within a closed cylindrical tunnel which has lots of turns and also has splits which splits into 2 tunnels . The movement of my vehicle is such...
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