Quantcast
Channel: AR/VR (XR) Discussion
Browsing all 12131 articles
Browse latest View live
↧

Audio mixing is off

Has anyone else noticed that sounds played directly in front of the player are very quiet? Sounds to the left or right are fine but the closer that you get to directly in front, the quieter the sounds...

View Article


Unity VR Samples now available

Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...

View Article


Shadows show "like lines" in android, but not in scene view

Hello, I'm developing an app for android, and im facing this issue. Shadows from a spotlight(realtime) look like lines on the floor: View attachment 193629 I'm using unity 5.3.3f1 version, on android....

View Article

Image may be NSFW.
Clik here to view.

Access BackButton Gvr

Hey guys, I'm pretty new in developing with Unity and especially skripting. I made an App for Android an IOS with the Google Cardboard SDK for Unity. My question is: How can I use the BackButton from...

View Article

What AR Engine can detect floor and obstacles?

I'm doing some tests with AR Engine Vuforia. However, I want to test to roll a virtual ball in real world but I'm a little bit lost, do you know a AR SDK that recognize floor without image target ?...

View Article


Toggle SteamVR for Non-VR builds/testing

Hey, does anyone know if there's a way to easily add/remove SteamVR HMD tracking and options? It would help a lot if I could, for example, disable the HMD when I simply want to navigate my level...

View Article

Creating a virtual ruler

Hi guys I am working a project that needs a tool to measure the space. I am thinking that I can press and hold the trigger to shoot a laser pointer to the ground. And then I can press and hold another...

View Article

Native Google Cardboard support timeline

Back on Feb 10, 2016 at the Unity Vision Summit, it was announced that Google Cardboard was going to get native support in Unity....

View Article


Unity 5.1 VR - Reflection, Antialias issue

Have been playing with the new 5.1 Unity integrated option for Oculus (VR setting on player settings panel and using a regular camera instead of the last OVR 0.6 package).. and it seems to work pretty...

View Article


Subscribing to OnUp event to drag + move object

I've looked over the VR samples and read about interaction for the Gear VR, but I'm struggling in subscribing to the OnDown and OnUp events. Based on the ExampleInteractiveItem sample, I can carry out...

View Article

google cardboad screen space effect problem

hi I have made a small interior in unity google vr using PC, Mac & Linux player, when I switch to vr play it working screen space reflection and AO but as I switch to android player reflection and...

View Article

[Solved] Google Cardboard Black only in Play Store

Hello I am working on an application for google cardboard. The game works fine in the editor and also when I build it to a phone using a USB. I published the apk on the play store but when the game is...

View Article

App doesn't work when published

I have a very basic vr app using Google cardboard sdk. It simply looks at a model like the one in the Cardboard App. And recognises magnet pull and screen touch to set of an animation. I build and run...

View Article


Game with screen mode and VR mode

Hi folks, for experimentation I added the SteamVR plugin into the latest Unity Beta 5.4.0F2. I got the camera to work and was able to look around with the HTC Vive. So far, so good. But I also want to...

View Article

Unity beta 5.4.0f2 "OpenVR failed initialization "

Hi there! I get this error message every time I open Unity with Virtual Reality enabled VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound:...

View Article


game object position in front of camera

My menu is a button at the base of view that the user looks down at and when triggered the menu items zooms up to eye level all fine and dandy....but Lets say Im looking north and I then look down to...

View Article

OpenVR failed initialization with error code Unknown error (126)

Ahoy, SteamVR is installed. SteamVR plugin has been added to the project. I do not have a VR device. Trying to setup project while it is being delivered. OpenVR SDK has been added via Other Settings....

View Article


Native VR camera is great.. Not exposing IPD, not so great

How does one go about setting a unique IPD for the Camera when "Virtual Reality Supported" is ticked in Player Settings? Ideally a box should be enabled on checking this tick mark to enter IPD in mm or...

View Article

Gear VR with Unity, jagged edges or antialiasing issue

Hi everybody, I'm developing a game for Samsung Gear VR with Unity 5.1.3. I have a big problem with borders of the 3d objects, you can't see them like a line, you see jagged edges, like saw-tooth...

View Article

Gimbal lock

I am creating a game in which a vehicle moves forward within a closed cylindrical tunnel which has lots of turns and also has splits which splits into 2 tunnels . The movement of my vehicle is such...

View Article
Browsing all 12131 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>