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CPU intensive operations take user out of VR (Vive experience).

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Hello, while developing some VR applications for the Vive, I've noticed a few cases where certain CPU intensive operations cause the VR scene to briefly fad away which brings you back to the SteamVR sample scene (The one that says This is Real in the sky and has the nighttime view of the earth overhead).

This happens when I, for example perform many operations in a loop that might take awhile to complete.
I'm guessing that the thread running my C# script gets so busy that the threads that...

CPU intensive operations take user out of VR (Vive experience).

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