I've looked over the VR samples and read about interaction for the Gear VR, but I'm struggling in subscribing to the OnDown and OnUp events. Based on the ExampleInteractiveItem sample, I can carry out actions when the button is clicked, but I can't see how to do something on the OnDown and OnUp events. I can only see how to do it within VRInput.cs as part of CheckInput() for CheckInput.GetButtonDown / Up
I've seen a few other posts that didn't really get an answer so that when the raycaster...
Subscribing to OnUp event to drag + move object
I've seen a few other posts that didn't really get an answer so that when the raycaster...
Subscribing to OnUp event to drag + move object