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Gear VR with Unity, jagged edges or antialiasing issue

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Hi everybody,

I'm developing a game for Samsung Gear VR with Unity 5.1.3.

I have a big problem with borders of the 3d objects, you can't see them like a line, you see jagged edges, like saw-tooth effect.

I tried to play with Unity settings, but i can't solve it. The scene has around 50-60fps in mobile, and no more than 60-70 batches.

(click to expand). Picture 1. Saw-tooth effect in borders and stats panel...

Gear VR with Unity, jagged edges or antialiasing issue

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