Google Cardboard head movement
Hey everyone, I finally got my APK to work but now I have a different issue. Actually 2 small ones. 1) If Im using google cardboard the head movement doesn't correlate with the camera movement in VR....
View ArticleWorking on new button and lever asset
I'm working on a free asset for VR interactions, at the moment I have buttons and levers in two varieties. Here's the forum thread for it:...
View ArticleActive stereoscopic is not working in 5.3.1p1
Hi, I've got a monitor and a glasses that supports nVidia vision 2, set everything up and ready to jump into a stereoscopic world. I'd found some compiled samples ( viking's village at...
View Article5.4.0f2: UnityEngine.VR.VRDevice.isPresent is inconsistent with OpenVR + Rift...
@Tmtakala Posting to here since the Beta forums are closed. Link to original thread. This is an issue in the OpenVR API. We will report this to Valve to have fixed.
View ArticleOpenVR (missing from build)
Sorry to post this twice, Unity 5.4 beta forum was just closed. I'm developing on Mac El Capitan, but making windows builds for our test PC. On Unity 5.4.0f3, I cannot get my project to work in VR...
View ArticleOpenVR - How to reset camera properly?
UnityEngine.VR.InputTracking.Recenter() seems to work differently for the Rift SDK than it does in OpenVR. With the older Rift setup (Unity 5.3) the recenter puts your head at the origin. With the new...
View ArticleARCGis in Unity
Hi, Does anyone know if there is a way to directly import ArcGIS mapping features into Unity without going through City Engine because that does not work. I am trying to create a world map in which I...
View Article[GearVR] App rejected - Volume button and Back Button
Hi, we recently received the feedback for our oculus app. I'll cite the problems -Your volume buttons must adjust the volume using the VR volume UI provided by the Oculus Mobile SDK. Currently, your...
View ArticleDisable VR (HTC Vive) for specific scene?
I have a game that is played with VR but I also have a map editor in the game. I want the map editor to be played like a normal non-VR game using your mouse and keyboard. Does anyone knows how I can...
View ArticleGoogle Cardboard Android Double Vision
I am using the Google Cardboard SDK for Unity and in my scene using the Cardboard Main prefab. Once I build to Android I notice that it seems like the two halves of the screen are misaligned and I can...
View ArticleGoogleVR look down angle limitation
Is there a reason for the look down angle being fixed so that when looking down you are unable to look directly down? So with a circular menu the reticle remains in the top section of the circle. Then...
View ArticleGear VR can use Handheld.Vibrate()?
Hi all, I try to use Handheld.Vibrate(); in Gear VR App but don't work. Require a particular configuration or this feature is disable? Greetings.-
View Article[Gear VR] Updating to 5.4 caused custom gaze input module for uGUI to stop...
I am using the following input module that i got from here to used uGUI for the GearVR. Code (CSharp): // Gaze Input Module by Peter Koch <peterept@gmail.com> using UnityEngine; using...
View ArticleVR Survey
Hello, I'm on the Product Management team here at Unity and am doing some research in the VR space. Please help me out by taking part in a short questionnaire. https://goo.gl/forms/C6aQ71vqb4Xp91jl2
View ArticleGoogle Cardboard Black only in Play Store
Hello I am working on an application for google cardboard. The game works fine in the editor and also when I build it to a phone using a USB. I published the apk on the play store but when the game is...
View ArticleSet VR SDK from script
Hi, I see that you can enable VR in the build settings from script, but is it also possible to set which VR SDK's will be used from script as well? Thanks Tony
View ArticleExporting a sequence for Facebook (360 video)
Hi everyone, Wasn't sure what section this fell into, so if this is the wrong category I apologize. I've been working with VR in Unity for about six months. One thing I'd like to be able to do is...
View Articlecapture samsung gear vr touch input with unity
I have got the following UI going so far using NGUI + Unity4 and Oculus Unity Integration. View attachment 128847 Could anyone please help me out with how can I capture the Samsung gear VR touch pad...
View ArticleInstance Batching hurting performance-- HTC Vive (Unity 5.4)
Hi there, So I've got a scene with a bunch of instances of apples. You would think that making them instances through the standard instance shader and batching their draw calls would improve...
View ArticleRunning Vive game from Editor frequently crashes on Unity Beta 5.4 21
While doing IO intensive operations (loading) Unity tends to freeze when run from editor mode with a Vive hooked up. I.e. when the vive goes into background mode because you are skipping frames (or...
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