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Strange Shadow Rendering with Oculus Runtime 0.7 and Unity 5.1.3p2 Continuing...

I recently upgraded to Unity 5.1.3p2 and to Oculus runtime 0.7, along with the newest Nvidia driver 355.84, and since I've been getting this strange shadow rendering behaviour when running with VR...

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No camera rotation on Android (5.1.1f1)

I'm experimenting with the new Unity VR support using an Android 5.1.1 phone and the newest Unity 5 version (5.1.1f1). This is my setup: I've created a scene and added a camera as a child of an empty...

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Oculus Rift: Remove Health & Safety warning

Can someone tell me how to disable/remove/change the Health & Safety warning? Thanks! Carsten

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xBox controller config ?

hi... i want tomake a shooter game for oculus onunity. with xbox gamepad controller. question: how setup on unity the controller ? thanks for any help.

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How to kill Oculus's head tracking(gyro sensor)

Hi guys, I have a optical sensor tracking system, and want to use it for tracking the Oculus. The sensor provides Position and Rotation data, so I want to deactivate Oculus's head tracking(gyro...

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Cardboard and trigger

Hi! I hope I'm in the good section (Sorry for my english, it's not my native language haha) I have a question about how to change skybox of a cardboard environment (switch between 6/8 different skybox...

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Unity 5.1 VR Getting Started

FYI, Docs on the new Unity 5.1 VR support are here: http://docs.unity3d.com/Manual/VROverview.html Recommended Stable Version: 5.1.2p2 Here is the current list of known issues: Oculus 0.6.0.1 runtime...

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Poor Video Quality on GearVR

(Also posted on Oculus Forums) We've noticed that video played via the Oculus Mobile MoviePlayerSample.cs is far blurrier than: a) native apps like Oculus Cinema b) still snapshots of the same video...

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Best Android VR apps at the GStar

Hello, This is the Store MVR team, an Android Store exclusively for VR apps. After the success of the presentation of the Store MVR (www.storemvr.com) and VXMask we are going to do a live presentation...

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Unity VR Oculus preview

When using Google Cardboard SDK for Unity in a previous project, I was able to press play button and see the scene as I would see it on my Cardboard, including both eyes and distortion. This made...

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Workaround for Bug 100% Editor Crash with 2 or more monitor PC + Oculus

Already opened a bug on this but if anyone runs into the issue there is a workaround. Using 0.7 SDK, 2XGTX970 sli disabled. Basically if the oculus and your primary monitor is plugged into card 1 and...

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How to disable parent transform affecting camera position/rotation

Hi, right now if you parent a VR camera then the position and orientation of that camera are affected by that of the parent. The problem rises, though, when you want to move an avatar's head in sync...

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Oculus : lag / jitter / stutter

Hi, i'm new with Unity and Oculus I have a problem, found in Unity, and in the Oculus configuration Utility Demo too : Each second, approximately, the camera, or the view, is jittering or stuttering on...

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Need help to solve the problem with rotation of tracking objects

Hello, everyone I am looking for solution of following problem: I am using Optitrack Motive to track the markers that i weared on my finger and using Unity to create 3d objects. And middleVR (free...

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World space canvas with scrollbar

Hi everyone, this is my first time posting here. I have made my crosshair with oculus by following eVRydayVR's tutorial, I used raycasting to interact with my 3d objects. Now I wanted to implement a...

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VR Supported forces VSync off

Hi, I've begun investigating the viability of VR for my current project. Part of the testing is obviously regarding maintaining a functional game for players who don't have any VR active. If I run a...

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HELP O_O!! Nvidia 3D vision warnning message!!

Hi, I am using two projectors(not Nvidia 3D vision ready, but Nvidia 3DTV play ready projectors working with 120Hz) and Nvidia-3D-Vision glasses. But the problem is whenever I play Unity 3D scene and...

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Unity 5.2: Gear VR app crashes when using AA using Android 5.1.1

It seems that something fixed in recent patch is coming back : Any Gear VR app compiled using Unity 5.2 with AA set on crashes on start... you can try with a default project. I'm using built in VR...

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Undesirable screen after UNITY splash screen

Hi all, I was developed an app and I use UNITY for that, I imported ovr_mobile_sdk_0.6.0.1 libraries from oculus page. I follow all the steps to build an application for samsumg gear, but when I run...

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GearVR and Samsung Gamepad

Hi all, I develop games and VR environments in Unity3d, I want to use a samsung gamepad with GearVR but I do not sure how gamepad(bluetooth) works, is this mapping like any other gamepad or joystick in...

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