It seems that something fixed in recent patch is coming back :
Any Gear VR app compiled using Unity 5.2 with AA set on crashes on start... you can try with a default project. I'm using built in VR support (no Oculus package at all). Have tried to adapt some player settings but it seems only AA causes the crash.
I'm using Android 5.1.1 and didn't test any other version.
Anybody has a workaround ?
Thanks
Any Gear VR app compiled using Unity 5.2 with AA set on crashes on start... you can try with a default project. I'm using built in VR support (no Oculus package at all). Have tried to adapt some player settings but it seems only AA causes the crash.
I'm using Android 5.1.1 and didn't test any other version.
Anybody has a workaround ?
Thanks