I'm experimenting with the new Unity VR support using an Android 5.1.1 phone and the newest Unity 5 version (5.1.1f1).
This is my setup:
I've created a scene and added a camera as a child of an empty gameobject. On this gameobject I have a little script for rotation itself
protected void Update ()
{
transform.rotation = InputTracking.GetLocalRotation(VRNode.Head);
}
If I install this on my Android nothing happens. I just see a 3d picture of my scene (using a...
No camera rotation on Android (5.1.1f1)
This is my setup:
I've created a scene and added a camera as a child of an empty gameobject. On this gameobject I have a little script for rotation itself
protected void Update ()
{
transform.rotation = InputTracking.GetLocalRotation(VRNode.Head);
}
If I install this on my Android nothing happens. I just see a 3d picture of my scene (using a...
No camera rotation on Android (5.1.1f1)