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How to disable parent transform affecting camera position/rotation

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Hi, right now if you parent a VR camera then the position and orientation of that camera are affected by that of the parent. The problem rises, though, when you want to move an avatar's head in sync with the tracking and have a camera in first person perspective. Then you can't set the avatar's head to be the camera's parent because if the real head moves x units then the avatar's head moves x units and the automatic VR camera displacement moves another x units. The result is your...

How to disable parent transform affecting camera position/rotation

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