Simple Scripts to Use Unity Navigation with Google Cardboard VR SDK
Download here: https://github.com/pepwuper/Google-Cardboard-VR-Navigation Navigation in VR space is tricky, so I am sticking with the basics and decided to just use Unity navigation for now. It's...
View ArticleSPlugins Movie Textures for Mobile Devices
Im trying to get movie textures to play on a mobile device (yes, it is possible). This plugin has good reviews and apparently gets the job done. Using it i can get the texture to import in my Android...
View ArticleDK2 Positional Tracking in 5.1
Hello everyone, Just tried out the (awesome) Rift integration in 5.1, but i have no idea how to enable positional tracking. Any clues?
View ArticleGoogle Cardboard Viewer Profile Problems
Can some help explain the Viewer Profiles to me. I have a Unity VR project using the Cardboard SDK, when I built to a Samsung S5 with various Cardboard headsets I was getting double vision, however the...
View ArticleNative VR support for Unity 5.2
Is it the case that Unity 5.2 absolutely requires SDK 0.7.0 for native VR support? All of a sudden, I am getting a full blown crash whenever I run/play my project with the native VR support in Unity...
View ArticleCardboard iOS - Select VRMode by Gaze
The Cardboard Demo seems to be setup for Android. I assume you select the VRMode on the menu by clicking the magnetic button on the headset, which of course doesn't work on iOS. Could someone post the...
View ArticleCardboardSDK-Suggest some practice games for beginners ?
Hi, I am going to conduct a workshop on Virtual Reality App & Game Development using Unity and Cardboard SDK. And the students will be totally new to Unity as well as Cardboard, and with minimal...
View ArticleCreating 360 Gameplay Videos
While I very much agree with the sentiment that 360 videos are not VR, I'm trying to find better ways to illustrate virtual reality gameplay for people that don't have the actual target hardware. My...
View ArticleOculus Stuttering on light change
Hi all, I'm running my realtime application with oculus runtime 0.7 on a laptop gtpx980m SLI, basically i would not expect any problem. All the scebe run smooth and works perfectly, but, if i just...
View ArticleCustom HMD support?
I just got handed a custom HMD for a project I am working on and was wondering what I should use for it? Not having much luck in OpenVR
View ArticleComplete list of VR websites
Looks like Virtual Reality is such a real thing according to http://VRFavs.com eco-system 2016 definitively is going to be a huge leap for VR
View ArticleGoogle Cardboard - Left and right images for better 3D depths?
Hi, is it possible to use Google Cardboard SDK for Unity to display two different 3D panorama images in left/right camera respectively? Now I have left and right 3D spherical panorama interior layouts...
View Article5.2.1p2 runs DK2 in editor but crashes in the compile!
Anyone else get this strange behaviour ?.. it's seems to be ntdll (nvidia) causing the issue, I am on the very latest drivers.. however I can get a hello world app working fine.. must be some...
View ArticlePerformance drop in VR on Unity 5.2.0 and later
Build with Unity 5.2.0 and later versions have a significant performance drop from steady 75fps on Unity 5.1.3f1 to 65fps on Unity 5.2.0 and later. Same scene, no changes - only difference is Unity...
View Article5.2.1p2 breaks VR and a bunch of other problems
I just upgraded from 5.2.0f3 to 5.2.1p2 which has completely broken the VR side. I'm running the Oculus 0.6 runtimes, could that be the problem? I'm even more nervous about upgrading the Oculus...
View ArticleDeveloping a VR experience without a headset, is it possible?
Hi, new to these forums but after sitting on the sidelines since the first oculus kickstarter, I no longer can prevent myself from getting involved.. So I did not buy the DK1, neither the DK2, neither...
View ArticleCarboard renders black screen on Galaxy6 but great on other devices
Our Carboard app is rendering all black on Galaxy6 phone but no other phones have had any issues other devices testes MotoX, Note4, and Note3. Any ideas what the problem might be?
View ArticleSkybox water reflection problem on Unity 5.1.3f1 with Oculus
Since upgrading to Unity 5.1.3f1 Im having a strange issue where the reflection of my skybox in water (WaterProDaytime) moves and shifts around with the camera (head) movement making it appear as if...
View ArticleGear VR with Unity, jagged edges or antialiasing issue
Hi everybody, I'm developing a game for Samsung Gear VR with Unity 5.1.3. I have a big problem with borders of the 3d objects, you can't see them like a line, you see jagged edges, like saw-tooth...
View ArticleIs it worth it to get the DK2 now to work with Unity?
Hi everyone, From reading the thread posts here, I'm having the feeling Unity is not yet ready to develop for Oculus (lots of bugs and problems). Would you guys advise me to get a DK2 now, or to wait...
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