Gear VR Crash 9/10 Times After Splash Screen (5.3.2p2)
Hey everyone, have been getting a frequent crash on my Gear VR app, using Unity 5.3.2p2 right on the splash screen or not even getting to showing it. Happens almost every time. Using Oculus Runtime...
View ArticleUnity crashes after implementing OSVR HDK
Whenever I press play after importing the files ClientKit,VRDisplayTracked and running the OSVR_server, Unity just crashes. The program closes and the crash report opens up. Can anyone pls help me. Thanks
View ArticleImmerse Framework: A Toolkit of Building Blocks for Creating VR Apps with Unity
Today we’re excited to introduce the Immerse Framework, a toolkit of building blocks for creating interactive and multi-user virtual reality (and standalone) environments with Unity. It's available...
View ArticleVR noob quick question
Hi all! I am interested to make add a VR option to my mobile app (is a non-game app, a simple 3D file viewer). I am working with unity3D 5.3.x: 1) Is possible to build a Mobile App that can runtime...
View ArticleNative VR camera is great.. Not exposing IPD, not so great
How does one go about setting a unique IPD for the Camera when "Virtual Reality Supported" is ticked in Player Settings? Ideally a box should be enabled on checking this tick mark to enter IPD in mm or...
View ArticleBest form of distribution for game that allows players to upload and export...
I'm curious which (if any) store / platform will be built to allow a gamer to potentially upload their own (static) assets to be included in the game, and potentially to export assets that they might...
View ArticleGoogle Cardboard: inconsistency between Android and IOS
I am making a google cardboard app using the Unity Cardboard SDK (release 5.2). The app is basically running a stereoscopic video. The app is exactly the same code for Android and IOS, however, when I...
View ArticleCardboard Demo only show stereo view and cannot do anything in android build
I have a problem when running a cardboard demo in android. My android device is Asus Zenfone with Lollipop OS. When running the demo it only shows the stereo view but doesn't show the environment of...
View ArticleVR volume rendering - left/right eye matrices etc.
I'm in the process of making my Unity3D volume renderer stereoscopic/VR compatible and am having a hell of a time finding the "right" way to access left/right eye projection/view matrices and...
View ArticleVR Samples - Reticle Splitting Up
Unity Version 5.4.0b10 Here's a weird thing I am noticing for the first time (and only on my own scene, not the ones included with the sample pack). When looking around the scene on my GearVR, if I...
View ArticleNative Google Cardboard support timeline
Back on Feb 10, 2016 at the Unity Vision Summit, it was announced that Google Cardboard was going to get native support in Unity....
View ArticleGoogle Cardboard SDK Base Performance
I got working on some demo applications for the Google Cardboard with the Google Cardboard SDK. My problem is the performance, vr does not feel good i you only have 20 fps. I use a Galaxy S4 and that...
View ArticleStereo Convergence does not have any effect
I am trying to load a project in an Epson 3d projector using side by side settings. When i change the Stereo Separation i can see results, but when i change the Stereo Convergence nothing happens. Does...
View ArticleWay to disable position tracking
Hi. Is it known issue that there is no way to disable position tracking with Unity 5.1.2 & Oculus Utilities for Unity 5 V0.1.0-beta? If we are just disabling this checkbox this code will be called...
View ArticleInputTracking.GetLocalPosition(UnityEngine.VR.VRNode.Head) Use with GearVR?
Simple question. Can I use UnityEngine.VR.InputTracking.GetLocalPosition(UnityEngine.VR.VRNode.Head) with GearVR? I tried but not lucky.
View ArticleSamsung GearVR Pixelation
I've tried multiple forums and suggestions but still im getting a very pixelated final output, when running my unity build on the GearVR. Is there anyway to increase the final resolution on the Samsung...
View ArticlePSA: Oculus Runtime 1.3
Hi! To save others the time it took me finding this: With the release of the Oculus Rift and the new 1.3 runtime, we need to install Unity 5.3.4p1 AND follow this steps if we want to keep on developing...
View ArticleGoogle Cardboard tracking problem
Hey, Yesterday I start my first VR project for Google Cardboard but my Smartphone make some problems. The Headtracking only react once when I start the game, but after that it stops. Every other VR...
View ArticleBlack Spots using Android
Hi guys, I have a weird thing that happens to my scene when I run it on a Galaxy s5. When I look in a particular direction, black spots keep appearing (see picture). My rendering settings are Legacy...
View Article