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Gear VR Crash 9/10 Times After Splash Screen (5.3.2p2)

Hey everyone, have been getting a frequent crash on my Gear VR app, using Unity 5.3.2p2 right on the splash screen or not even getting to showing it. Happens almost every time. Using Oculus Runtime...

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Unity crashes after implementing OSVR HDK

Whenever I press play after importing the files ClientKit,VRDisplayTracked and running the OSVR_server, Unity just crashes. The program closes and the crash report opens up. Can anyone pls help me. Thanks

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Immerse Framework: A Toolkit of Building Blocks for Creating VR Apps with Unity

Today we’re excited to introduce the Immerse Framework, a toolkit of building blocks for creating interactive and multi-user virtual reality (and standalone) environments with Unity. It's available...

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VR noob quick question

Hi all! I am interested to make add a VR option to my mobile app (is a non-game app, a simple 3D file viewer). I am working with unity3D 5.3.x: 1) Is possible to build a Mobile App that can runtime...

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Native VR camera is great.. Not exposing IPD, not so great

How does one go about setting a unique IPD for the Camera when "Virtual Reality Supported" is ticked in Player Settings? Ideally a box should be enabled on checking this tick mark to enter IPD in mm or...

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Best form of distribution for game that allows players to upload and export...

I'm curious which (if any) store / platform will be built to allow a gamer to potentially upload their own (static) assets to be included in the game, and potentially to export assets that they might...

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Google Cardboard: inconsistency between Android and IOS

I am making a google cardboard app using the Unity Cardboard SDK (release 5.2). The app is basically running a stereoscopic video. The app is exactly the same code for Android and IOS, however, when I...

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Cardboard Demo only show stereo view and cannot do anything in android build

I have a problem when running a cardboard demo in android. My android device is Asus Zenfone with Lollipop OS. When running the demo it only shows the stereo view but doesn't show the environment of...

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VR volume rendering - left/right eye matrices etc.

I'm in the process of making my Unity3D volume renderer stereoscopic/VR compatible and am having a hell of a time finding the "right" way to access left/right eye projection/view matrices and...

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How to use Cardboard Reticle: VR Gaze Pointer/Cursor, Cardboard Button, &...

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VR Samples - Reticle Splitting Up

Unity Version 5.4.0b10 Here's a weird thing I am noticing for the first time (and only on my own scene, not the ones included with the sample pack). When looking around the scene on my GearVR, if I...

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Native Google Cardboard support timeline

Back on Feb 10, 2016 at the Unity Vision Summit, it was announced that Google Cardboard was going to get native support in Unity....

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Google Cardboard SDK Base Performance

I got working on some demo applications for the Google Cardboard with the Google Cardboard SDK. My problem is the performance, vr does not feel good i you only have 20 fps. I use a Galaxy S4 and that...

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Stereo Convergence does not have any effect

I am trying to load a project in an Epson 3d projector using side by side settings. When i change the Stereo Separation i can see results, but when i change the Stereo Convergence nothing happens. Does...

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Way to disable position tracking

Hi. Is it known issue that there is no way to disable position tracking with Unity 5.1.2 & Oculus Utilities for Unity 5 V0.1.0-beta? If we are just disabling this checkbox this code will be called...

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InputTracking.GetLocalPosition(UnityEngine.VR.VRNode.Head) Use with GearVR?

Simple question. Can I use UnityEngine.VR.InputTracking.GetLocalPosition(UnityEngine.VR.VRNode.Head) with GearVR? I tried but not lucky.

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Samsung GearVR Pixelation

I've tried multiple forums and suggestions but still im getting a very pixelated final output, when running my unity build on the GearVR. Is there anyway to increase the final resolution on the Samsung...

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PSA: Oculus Runtime 1.3

Hi! To save others the time it took me finding this: With the release of the Oculus Rift and the new 1.3 runtime, we need to install Unity 5.3.4p1 AND follow this steps if we want to keep on developing...

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Google Cardboard tracking problem

Hey, Yesterday I start my first VR project for Google Cardboard but my Smartphone make some problems. The Headtracking only react once when I start the game, but after that it stops. Every other VR...

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Black Spots using Android

Hi guys, I have a weird thing that happens to my scene when I run it on a Galaxy s5. When I look in a particular direction, black spots keep appearing (see picture). My rendering settings are Legacy...

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