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Misterious drop in performance when scene is loaded a second time

Hi guys, i'm facing a strange problem with my current project.
I'm working on a custom viewer for stereoscopic cubemaps and I'm developing for Gear VR (S6).

The app is composed by 2 scenes, a light-weight "home" scene, with some lowpoly 3d elements and a minimal GUI, and a second scene, the real "viewer".
In the second scene a custom script loads 10 cubemaps (5 for the left eye, 5 for the right) and displays themes using 2 skyboxes, swtiching between left/right in the onPreRender function....

Misterious drop in performance when scene is loaded a second time

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