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GearVR Sawtooth Wave in GPU Profiler (VR Samples)

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For the GearVR Innovator Edition and S6 I'm noticing a weird pattern for Unity VR Samples project's GPU Profile:

View attachment 180011
(Shooter 180)​

The GPU Usage's - specifically the Opaque component's - pattern is a positive sawtooth wave with a period of 5-6 frames. Consistently 2 frames after the peak the CPU sees an ~30ms frame spike caused by OculusWaitForGPU.

In the above image Clear is the cause of ~99.6% of the GPU time, but if the main camera has Clear...

GearVR Sawtooth Wave in GPU Profiler (VR Samples)

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