For the GearVR Innovator Edition and S6 I'm noticing a weird pattern for Unity VR Samples project's GPU Profile:
The GPU Usage's - specifically the Opaque component's - pattern is a positive sawtooth wave with a period of 5-6 frames. Consistently 2 frames after the peak the CPU sees an ~30ms frame spike caused by OculusWaitForGPU.
In the above image Clear is the cause of ~99.6% of the GPU time, but if the main camera has Clear...
GearVR Sawtooth Wave in GPU Profiler (VR Samples)
View attachment 180011
(Shooter 180)
(Shooter 180)
The GPU Usage's - specifically the Opaque component's - pattern is a positive sawtooth wave with a period of 5-6 frames. Consistently 2 frames after the peak the CPU sees an ~30ms frame spike caused by OculusWaitForGPU.
In the above image Clear is the cause of ~99.6% of the GPU time, but if the main camera has Clear...
GearVR Sawtooth Wave in GPU Profiler (VR Samples)