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Unity + HTC Vive + SteamVR Newbie Question

Hi,

I'm awaiting an HTC Vive and plan to use Unity to build a demo. I wanted to make sure I have everything planned out in my head around how to do things so I can hit the ground running as quickly as possible.

One thing I've not been able to find anything on and I was hoping someone could help with is probably a quick easy one!

When I build my Unity project for Windows and get the resulting .exe and data folder, will I need to have the full Steam Platform + Steam VR Plugin for it to run?...

Unity + HTC Vive + SteamVR Newbie Question

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