Hi,
I'm making a custom daydream arm and controller rig.
Using GVR SDK 1.40 (April).
I've instantiated a GvrController ar runtime:
Per frame I am able to read good rotation pose by reading the static property:
I'm also able to read other things fine in a similar fashion, but when I read battery level using:...
Daydream GvrController.BatteryLevel always returns Unknown
I'm making a custom daydream arm and controller rig.
Using GVR SDK 1.40 (April).
I've instantiated a GvrController ar runtime:
Code (CSharp):
- GvrController cGvrController = this.gameObject.AddComponent<GvrController>();
Code (CSharp):
Daydream GvrController.BatteryLevel always returns Unknown