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Daydream GvrController.BatteryLevel always returns Unknown

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Hi,

I'm making a custom daydream arm and controller rig.

Using GVR SDK 1.40 (April).

I've instantiated a GvrController ar runtime:

Code (CSharp):
  1. GvrController cGvrController = this.gameObject.AddComponent<GvrController>();
Per frame I am able to read good rotation pose by reading the static property:

Code (CSharp):
  1. Quaternion qRotation = GvrController.Orientation
I'm also able to read other things fine in a similar fashion, but when I read battery level using:...

Daydream GvrController.BatteryLevel always returns Unknown

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