Screenshot of Issue :
View attachment 233795
Hi everybody I am having an issue with the GVR SDK 1.5 ( and I've seen it in other versions as well) where the Controller pointer reticle gets locked to the VR users head tracking .
In the past I have usually found this is the source or a graphic raycaster or some other component blocking the reticle but I am not able to see where that might be happening in my current scene project.
Currently when I launch the app everything is...
Google Daydream Controller pointer Begins following head tracking ?
View attachment 233795
Hi everybody I am having an issue with the GVR SDK 1.5 ( and I've seen it in other versions as well) where the Controller pointer reticle gets locked to the VR users head tracking .
In the past I have usually found this is the source or a graphic raycaster or some other component blocking the reticle but I am not able to see where that might be happening in my current scene project.
Currently when I launch the app everything is...
Google Daydream Controller pointer Begins following head tracking ?