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Google Daydream Controller pointer Begins following head tracking ?

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Screenshot of Issue :

View attachment 233795


Hi everybody I am having an issue with the GVR SDK 1.5 ( and I've seen it in other versions as well) where the Controller pointer reticle gets locked to the VR users head tracking .

In the past I have usually found this is the source or a graphic raycaster or some other component blocking the reticle but I am not able to see where that might be happening in my current scene project.

Currently when I launch the app everything is...

Google Daydream Controller pointer Begins following head tracking ?

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