Unity Profiler spikes "RenderForwardOpaque.Render / Clear" in GearVR build?
Hi all and thanks for taking the time to look. I'm in the middle of putting together a Unity game and have been tinkering with a Gear VR build (it's otherwise been android focused so far)....
View Article[Solved] VRTK - Interacting with Object While Moving Issue
Hi everyone, I am not sure if this is a bug with VRTK or just a general bug. I am new to Unity so I really appreciate any help. Thanks! I will try to explain below what is happening but take a look at...
View ArticleRotating an object with VR controller
I need to be able to point my HTC Vive controller laser at an object and rotate it somehow. Here is an example of what kind of behaviour I want to achieve: I don't have a specific way I need to achieve...
View ArticleGaze Recognition
So for a school project my class of 5 is putting together a VR project of a scene from a book. It's pretty basic. The whole idea is for the scene to look paper-esque. My job is to program the events...
View ArticleI have added support for VR Single Pass Stereo Rendering to my SSAO plugin.
There is a free demo available I don't have access to all VR hardware, so it would help me a lot if you could try it out and see if you find any issues, I will try to fix all the problems ASAP....
View Article5.6.0b7 & Daydream/Cardboard Programming.
I just started to use 5.6.0b7 though Android studio still downloading SDKs. I would like to ask something related to Daydream/Cardboard programming for 5.6.0b7. 1. With the technical preview we should...
View ArticleVr Exposure Therapy w/ Controllable 3D models from the other side of the...
Hi guys, I'm still new in developing apps and games with unity, and I would like to ask if it is possible to make a VR simulation that can be controlled by the doctor at the same time? The doctor can...
View ArticleTrack 4 corners of 10ft x 10ft box for Ar experience
Hi Not sure if there is a solution using Unity and off the shelf hardware but am searching for a way to accurately track the 4 corners of a 10ft x 10ft x 10ft physical box through a webcam feed and map...
View ArticleAndroid/Google Cardboard: app crashes immediately after opening
Hi, I am very new in Unity. I was trying to make a virtual reality app for my phone, so I did the demo on the Google Developers website. It works fine in Unity, but when I download it to my phone,...
View ArticleDizzines at 60fps in Daydream Pixel
Hi! I'm testing some levels for an adventure VR game, triying to optimize it. I'm using a Daydream Pixel. It runs at 60 fps and < 30ms, but It still produce dizzines. Project setting: - Less than...
View ArticleLab Renderer performance drop
Hi guys, I was trying for the first time Lab Renderer plug in from Valve. I noticed that swapping my material "unlit/texture" with Valve's "vr_standard" cause a big impact on the performance and the...
View ArticleCompletely Disable Rotation Tracking
On the Samsung Gear VR (Oculus Unity) Hey everyone, Looking to find a way to disable head tracking for a period of time. I know, it may disorient the user. Its something that needs to happen for my...
View ArticleEnabling VR at runtime?? please help
Hi All So I want to publish a desktop application that is Vr enabled but that DOES NOT start up in VR. It should start as a regular application and changing to VR is an option available to users via...
View ArticleOpenVR (missing from build)
Sorry to post this twice, Unity 5.4 beta forum was just closed. I'm developing on Mac El Capitan, but making windows builds for our test PC. On Unity 5.4.0f3, I cannot get my project to work in VR...
View ArticleVR Educational Game
“Milo and Brandie’s Jungle Adventure” is a startup program that engages students to retain knowledge and improve academically by incorporating their visual, auditory, and kinesthetic receivers to solve...
View ArticleBlack screen on executing build with Oculus CV1 on Unity 5.5.1p2
Hello, I get a black screen in the Rift HMD whenever I create and execute a new build, only my monitor displays the scene (albeit frozen). I have tried this with an empty project and I get the same...
View ArticleHow to disable "Tron Mode" on HTC Vive front-facing camera for augmented...
I am trying to make an augmented reality demo in Unity with the Vive but I want to disable the tron mode on the camera so I can just see a regular room view with no filter. You can see a view of the...
View ArticleIssue's suing waypoints to set camera direction
Hey guys, a little new to this so forgive me if this question is simplistic/plain dumb. I'm trying to set my project to where upon transitioning to a way point the camera will be facing a specific...
View ArticleInto VR sample and button on Gear VR
So I built and deployed Intro VR sample to my Gear VR. Worked right out of the box! Question - when I press Back button, screen fades to black. If I press it again, screen goes to pre-fading state and...
View Article[App Rejected] When exiting the Universal Menu, the "exit to Oculus Home?"...
Hey Guys, https://gyazo.com/8a0c53fd6f5007ed3f9a067099f0b7ce - here`s what i got from oculus. I dont even know what to do I`m using OVR PLATFORM MENU script from oculus utilities. First short press -...
View Article