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Gaze Recognition

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So for a school project my class of 5 is putting together a VR project of a scene from a book. It's pretty basic. The whole idea is for the scene to look paper-esque. My job is to program the events in.

My Problem: I can't figure out how to get an object to react when the user looks at it. I've tried Raycasting, and even the debug shows that the raycast works, but the object just won't do anything. I have very limited experience with Unity. I am somewhat experienced with C++ so C#...

Gaze Recognition

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