VR Desktop Mirror asset - x Windows and HTC Vive
This asset allow viewing and interacting with Windows Desktop (mainly Unity Editor) within VR. Useful for example for tuning variables in inspector without need to leave the VR headset. All...
View ArticleCreating a new OVRHapticsClip crashes Unity
Whenever I try to create an OVRHapticsClip with an audio clip, Unity crashes. It doesn't seem to matter which clip I use. If I try to create it by hand (e.g., I create it with an empty constructor, and...
View ArticleiOS Video Textures
Hi, I have scoured so many websites and the only answer I have found is to use a plug in. So I am in my final year at university and my product idea is to build a VR cinema for mobile. I am developing...
View ArticleHTC Vive: I'm creating an input asset for the VR controllers. What would you...
I finally received my Vive this week (no dev kit this time unfortunately) and like the other assets in my signature, I'd like to create a high level input asset so that no coding will be required for...
View ArticleHow can Iris Vr achieve that much performance in VR with runtime Objects?
Their VR visor is amazing, I can load models with more than a million polys, horribly optimized models, hundreds of different materials.. then I watch them with a Vive and so far I haven't seen one...
View ArticleHow to implement cardboard reticle pointer in Unity 5.6.0b7?
How can I implement the cardboard reticle pointer in Unity 5.6.0b7? Is it built-in? Should I continue importing the GoogleVRForUnity.unitypackage to achieve it?
View ArticleErrors on import GoogleVRForUnity package on Unity 5.6.0b7
I'm using Unity 5.6.0b7 and the latest version of GoogleVRForUnity.unitypackage downloaded from the official website. I receive all this errors from...
View ArticleUnable to start my game (Unity 5.5.0p3) by some Windows 7 users
Hi hi, Hope this is the right place to post this. My game (hot dogs, horseshoes and hand grenades), has been running on 5.3.3 since last April, largely without issue (no crash reports, no properly...
View ArticleVuforia vs Kudan vs Wikitude
Hi Have an upcoming Ar project(my first!) and have been rapidly trying to understand the various features and advantages of various Unity based solutions. So far have narrowed my choice to 3 1-Vuforia...
View ArticleBest practices
Hi. I am new at VR application with Unity, so I'd like to ask a few questions. My main question is: should I use the Oculus Utilities for Unity? The VR Samples project doesn't seem to use it. If I...
View ArticleOpenVR - How to reset camera properly?
UnityEngine.VR.InputTracking.Recenter() seems to work differently for the Rift SDK than it does in OpenVR. With the older Rift setup (Unity 5.3) the recenter puts your head at the origin. With the new...
View ArticleStock Unity VR: Oculus detection
Still trying to support both Vive and Rift with plain Unity. Now, the Oculus Touch buttons map differently to the Joystick names (as shown here: https://docs.unity3d.com/Manual/OpenVRControllers.html)....
View ArticleUnity Overlay issue
Hello! I'm trying to create a simply SteamVR overlay program in Unity. The goal is to be able to draw certain UI elements when you look at the back of your Vive controller. The problem I'm running into...
View ArticleThe process of rendering out 360 stereoscopic videos and then importing into...
I have a Unity scene which is quite detailed and causing lag when running on the GearVR. Since the viewer does not interact with the environment I want to render this to a 360 stereoscopic video and...
View ArticleProblem with new project using old projects camera/controller settings (HTC...
Hi there, I just started working with Unity and a HTC Vive. The demo I made so far works fine for me, but shows certain problems when someone else uses it. The other person had another Unity VR project...
View ArticleSteamVR plugin - what is responsible for moving the camera in response to HMD...
I'm using the SteamVR plugin, and I've been looking through its scripts trying to find what actually moves the in-game camera when the HMD moves. As in, if this script was disabled, the camera in-game...
View Articlevr for iOS
Hey everyone, i am totally new to Unity, and i would like to start working on making simple VR Apps for iOS that i can use on an iPod Touch/ iPhone, and maybe even publish on the app store eventually,...
View Articlerotate camera (look around) -> HandleUp" detect "Swipe"">Gear VR touchpad - "HandleDown -> rotate camera (look around) -> HandleUp"...
Hello, In one script for Gear VR I am detecting tap (touch the touchpad) and swipe (swipe on Gear VR touchpad): Tap - fire weapon (MouseDown) Swipe - change weapon. When camera don't rotate (player...
View ArticleLooking for a 360 screen capture plugin for Mac OSX
Hi, I am currently developing a google cardboard video game on Unity, and I am looking for a way to capture a 360 screenshot of my game. Unfortunately, I am owning a Macbook Pro, so there's no DirectX...
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