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Completely Disable Rotation Tracking

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On the Samsung Gear VR (Oculus Unity)

Hey everyone,

Looking to find a way to disable head tracking for a period of time. I know, it may disorient the user. Its something that needs to happen for my application, and I know there are a ton of others that have been looking for this functionality..

Anyone have an idea on how this can be done?
- Making objects/terrain in the scene a child of the camera causes stuttering
- OVRManager.positionTracking = false does not stop rotation

Any working...

Completely Disable Rotation Tracking

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