Error Cinema 4D could not be found ?
hi, am new to Unity but have been doing programming for many years. Visual Studio the most. Trying out this new project, to quickly make a VR game for an android. awesome. get to the point of clicking...
View ArticleStretching sprite to fit screen
I am trying to stretch a sprite to fit the screen. The sprite is at local position (0, 0, 0.4) and parented under the main camera together with the left and right VR cameras. Code (CSharp):...
View ArticleEnabling Image Effects
I making a VR game and i want to put image effects but it being disable because of VR. i set false directRender but it being disable again. what should i do?
View ArticleSee your 3D game content in virtual reality (VR) anywhere online
With the release our new VR button, Sketchfab is now the easiest way to publish and view your game assets in Virtual Reality. It only takes a minute! Of course Google Cardboard relies on having a...
View ArticleVRCamera --- VR First Person Perspective binding Tool
Hello everyone, We develop a tool in unity hopefully to help people create the first-person perspective stories quickly. VRCamera is a tool that can make you bind your eyes on the head of your...
View ArticleShared Reality creates Magic by combining HTC Vive and Microsoft Hololenses
Observe a VR session from the same room using a HoloLens Drew Gottlieb is a Software Developer studying at Rochester Institute of Technology. He has developed a Demo app to showcase the power of...
View ArticleInput.compass & Input.location for Smart-glasses(non-handheld devices) issue.
Problem Hello, I have an AR project for smart-glasses. During the development a smart-phone(handheld device) is used for testing, however the compass and location information can not be obtained from...
View ArticleUnity 5.5 build in VR crash
Hi there, I'm facing a crash regarding Unity 5.5, when I'm trying to run a build, I'm running in VR with HTC Vive. It loads for a while, white screen, and after few seconds, it crash. Here are the...
View ArticleUnity 5.6.0b6 Beta - App crashing at start - Technical Preview recommended?
After creating a fresh Unity project with the Unity beta version 5.6.0b6 and adding Daydream + Cardboard to supported VR devices, as well as fixing some Manifest errors I was able to compile and build...
View ArticleCross-platform VR development: GearVR and Daydream
Hi all, I've created a couple of projects for the GearVR. I'm looking to start a new project and I want to support both GearVR and Daydream. Before I start, I wanted to see if anyone had any tips,...
View Article[ Mac ] [ Unity 5.3.7f1 ] [ iOS Platform ] [ iPhone 7 ] Display noise when...
View attachment 218697 [ Using LoadLevelAsync() & LoadLevel() ) iPhone 6 & iPhone 6 Plus has no above issue. Only on **iPhone 7 ( iOS version : 9.0 )** We are using Unity Cardboard SDK v1.20....
View ArticlePlaying 360 videos as part of Unity app in GearVR
Hi all, I was trying to get a 360 video playing as part of an app basically for any scene where there isn't player interaction with any game objects but have been having issues getting it to display on...
View ArticleGearVR in linear space - problem - dark image
Hello We've started developing to gearvr and immediately strange problem appeared. If the game uses linear workflow, colors on the gearvr are really dark. When we change the color space to gamma,...
View ArticleCan someone please help me with this VR situation!?
I have a project in my Animation course, my Teacher wants me to make an app that has a VR camera in it and functioning, AND export as an app to both Google Play and the App Store. I have no clue what I...
View ArticleAR- Marker vs Markerless solutions, performance and tracking stability
In general is it possible to make any generalizations about performance and image tracking stability when comparing marker vs markerless solutions in AR?
View ArticleMouse in Weird Place in VR, Unity 5.5
I recently upgraded from Unity 5.3 to Unity 5.5 and my Gear VR project's reticle is now broken. I was previously raycasting from: centerEye.ScreenPointToRay(new Vector3(Input.mousePosition.x,...
View ArticleSteamVR Automated Testing?
I come from the web software engineering world. JS/Ruby/etc In that world, everything I write has an automated test. Unit tests, integration tests, controller tests, model tests, end to end tests, etc....
View ArticleReflections / Portals in OVR?
How do I render a separate object in each eye? I need to be able to render a different RenderTexture per eye that will go on a quad. How do I go about doing this in Unity 5.5?
View ArticleVRTK - Interacting with Object While Moving Issue
Hi everyone, I am not sure if this is a bug with VRTK or just a general bug. I am new to Unity so I really appreciate any help. Thanks! I will try to explain below what is happening but take a look at...
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