Issues with DK1 + Unity 5.1 - Any help?
I'm sure I'm having these issues out of ignorance but I have a few questions.. 1. Does 5.1 support DK1? If not, that is my problem.... 2. How does 5.1 automagically handle the two camera setup that...
View ArticleUnity 5.6 VideoPlayer HLS Streaming Support
Anyone know if the new Unity 5.6 VideoPlayer will have HLS support when it completes Beta? I've been using 5.6b1, and notice it can stream mp4s but not m3u8s. Is there perhaps another stream type I can...
View ArticleScreen position out of view frustum when recentering in OpenVr
Anyone else running into these errors when re-centering in OpenVR? Screen position out of view frustum (screen pos 585.000000, 470.000000) (Camera rect 0 0 1512 1680)...
View ArticleCorrect camera rotation (Oculus Rift)
I was trying different approaches to use the second Xbox controller stick to implement camera rotation with the Oculus Rift. To do this I'm rotating the parent game object of the camera. However I was...
View ArticleHTC Vive: I'm creating an input asset for the VR controllers. What would you...
I finally received my Vive this week (no dev kit this time unfortunately) and like the other assets in my signature, I'd like to create a high level input asset so that no coding will be required for...
View ArticleMultiplayer Google Cardboard with UNet?
Hi everyone. I was hoping to make a Google Cardboard (and eventually Daydream) app multiplayer. I expected it to be fairly straightforward. Make and spawn a player prefab with everything attached. I'm...
View ArticleSteamVR and VRTK: Enemy gameobjects can't reach player position within Camera...
Greetings forum. I ran into major problem after the new VRTK update. The capsule gameobject representing the body of the player cannot be reached by the enemy objects. The raycasts are working well,...
View ArticleConverting regular FPSController camera into VR Oculus Rift Camera
I am having a little trouble transitioning already made games into VR. I have a game that is a simple Raycast shooter (Using Unity's LetsTryShooter package) and with the mouse and keyboard, the game...
View ArticleImmerse Framework Alternative?
I was about to purchase Immerse Framework for my University. Sadly it looks like they have decided to repackage it as a consumer product, presumably with no further access to the building blocks. With...
View ArticleOVR Controller Input Module
I want to create (or find) a custom input module in Unity that allows me to send events supported by existing UI components to the Event System. The only different with the base "Standard Input Module"...
View ArticleHTC VIve Controllers swapping left and right in the middle of play
Recently my Vive controllers have been swapping hands mid-game. It seems to happen randomly and I have no idea why. Is there a specific way to decide which controller is going to be left and which is...
View ArticleVR for macbook?
I am looking for a VR headset to work with my macbook. I heard they don't exist? But it would be quite simple to stream to a head mounted display from a Mac so I don't get why it wouldn't exist? Is it...
View ArticleGoogle Cardboard API Xcode Error
Hi there. I'm trying to make a VR game for the iPhone with the Google Cardboard/Daydream plugin. I've imported everything and put GVRViewerMain in my scene. I'm trying to test it before I make the...
View ArticleIdea for VR on any phone.
I had an idea for VR that could work on any phone, even low end ones. Do you think this would work: Create a local website. Using HTML5 make a screencast Set up Unity with the Google Cardboard plugin...
View ArticleOculus Touch - Hand Tracking IK
Hi I was wondering if anyone knew of a way to use IK when tracking hands using touch. I have a script that move my hands however my hand mesh also has forearms. So the script is attached to the...
View ArticleVive Unity OpenVR SDK bad quality in play mode
Dear developer community We are developing a Unity Game with Oculus and Vive support. Currently, we have a problem with the Vive Integration. We use the SteamVR Plugin version 1.2.0 and The Lab...
View ArticleStock Unity VR: Oculus detection
Still trying to support both Vive and Rift with plain Unity. Now, the Oculus Touch buttons map differently to the Joystick names (as shown here: https://docs.unity3d.com/Manual/OpenVRControllers.html)....
View ArticleVR stereoscopic view is gone when the game is built
Hi, I ran into a problem a couple days ago and can't seem to find a solution. I downloaded GoogleVR's bundle and decided to test the sample scenes that comes with it, and in the editor it works just...
View ArticleShadow Caster Count Doubles When setting StereoProjectionMatrix
When I use the method SetStereoProjectionMatrix on an single Oculus VR Camera, I immediately lose all shadow caster optimizations until I call ResetStereoProjectionMatrices again. Even if I simply set...
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