I'm sure I'm having these issues out of ignorance but I have a few questions..
1. Does 5.1 support DK1? If not, that is my problem....
2. How does 5.1 automagically handle the two camera setup that used to exist in the oculus sdk based on one camer? Are there any special considerations? When I look through my rift the left eye looks really off, it doesn't look like it's working at all.
3. Do we connect to the UnityEngine.VR in order to get the movement of the kit?
1. Does 5.1 support DK1? If not, that is my problem....
2. How does 5.1 automagically handle the two camera setup that used to exist in the oculus sdk based on one camer? Are there any special considerations? When I look through my rift the left eye looks really off, it doesn't look like it's working at all.
3. Do we connect to the UnityEngine.VR in order to get the movement of the kit?