Vive, how to animate camera for cutscene?
Hi, I'm having troubles here trying to animate vive controller's camera for cutscene (yes, i know it can make some very sick ). Simple parenting isn't working, camera ignoring position of object its...
View ArticleError: Speech To Text Package
I've read through the excellent "Speech Recognition and VR" by Amy DiGiovanni and Dioselin Gonzalez, as well as the more detailed Overview. Setting up all the APIs is pretty complex, but I believe I...
View ArticleGear VR - Interacting with native UI like web view for payments process
While working on a virtual shop we have came across different payment systems and each one of them provides a web view for processes like enter card details, connecting to bank etc. This works fine as...
View ArticleSteamVR + Multiple cameras
I'm having a problem using multiple cameras to render my scene. I have three cameras rendering to the HMD like this (Target Eye set to Both): Camera 0: Depth = 0, Clear = Skybox, Mask = Nothing, Camera...
View ArticleDifferent texture for each eye, possible?
I am trying to show one unique texture for each eye. I have one big texture which contains two subtextures, one for the left and right eye. So, logically I should just need to change the texture offset...
View Articlebullet spawn point problem with head-tracking
i installed Google VR SDK. When i put GvrViewerMain to hierarchy, then when i press 'alt' and start headtracking, the bullet spawn point does not following the weapon. but when i release the button...
View ArticleOffset vr camera to match skateboard orientation
Let's say I have a skateboard with a simple imu attached linked wity my gear vr game, when the skateboard goes left and the user does as well, the user is suddenly facing the side instead of the front...
View ArticleOculus Touch local Rotation polarity is flipping - strange behavior
Hi I'm tracking the Oculus Touch Controllers in my game and noticed some very strange behaviour which I don't understand. Essentially I'm using code like this get rotational values from the Touych...
View ArticleIs there any update on supporting VR SLI?
We're working on a research project in VR (on Vive) and could really use SLI support on our Vive setup, since we are going for extremely realistic graphics but need to maintain 90fps. But VR...
View ArticleHow do I create a telescope/spyglass view in VR?
I need to change the default VR view to a zoomed in, heavily vignetted, monoscopic view when the user holds the controller (modelled as a spyglass) up to their HMD, but for the life of me I can NOT...
View ArticleBroadcasting Vive mirrored view using UDP
Is it possible to capture the video feed from the Vive headset (the mirrored view or directly from the API) so that it can be broadcast across a network using UDP. I need to multicast or unicast what...
View ArticleScript working in Unity but not with Hololens
So I got this script and it works perfectly fine when I press the play button in Unity but it does not on my hololens. Any help/tips/suggestions? Code (CSharp): using UnityEngine; using...
View ArticleSingle pass stereo very dark bug.
Hi all, I have recently had an issue where the scene looks fine in the editor but looks very dark in the Oculus when running with Single pass stereo. (It works fine in Multi Pass) After much trial and...
View ArticleCan someone please help me with this VR situation!?
I have a project in my Animation course, my Teacher wants me to make an app that has a VR camera in it and functioning, AND export as an app to both Google Play and the App Store. I have no clue what I...
View ArticleSteamVr HTC Vive weird FPS issue
Hey, i've encountered a very weird issue with htc vive and steamVr. The setup is simple - camera and a high-res plane with custom shader. The shader works fine without vr(tested in Game View with...
View ArticleSanity check needed: Does MSAA work in VR? (Unity 5.5.0f3)
Hi, I'm using an Oculus HMD, and the Unity Camera with forward rendering. Target eye is both. Nothing fancy. I've been tinkering around with the rendering settings, and one thing has me puzzled: When I...
View ArticleUsing "Bloom" effect on Google-CardBoard.
When I do, I get two black frames like I should to, but there is only 1 mono picture behind them. just like normal image with no VR with a mask of two frames on it. I'm using Unity 5.1.2 and the latest...
View ArticleAntiAliasing solutions for Google VR?
Hi everyone, im new to Google VR development. One of the most obvious issues with it seem to be the lack of antialliasing. The jagged edges make my somewhat decent looking game look like a low end...
View ArticleUsing smartphone as HTC controller - XYZ movment
As the title says - Like many others i do not have a HTC vive, so is there a way to use your phone's gyromomenter and all that stuff to get the directional and rotational movement into unity.
View ArticleGear Vr permissions issue.
My Gear Vr app got kicked back for excessive permissions. "permission to access the device's photos, files, and media". from what I can tell unity is adding in these permissions. How do I stop it. Side...
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