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Vive, how to animate camera for cutscene?

Hi, I'm having troubles here trying to animate vive controller's camera for cutscene (yes, i know it can make some very sick ). Simple parenting isn't working, camera ignoring position of object its...

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Error: Speech To Text Package

I've read through the excellent "Speech Recognition and VR" by Amy DiGiovanni and Dioselin Gonzalez, as well as the more detailed Overview. Setting up all the APIs is pretty complex, but I believe I...

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Gear VR - Interacting with native UI like web view for payments process

While working on a virtual shop we have came across different payment systems and each one of them provides a web view for processes like enter card details, connecting to bank etc. This works fine as...

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SteamVR + Multiple cameras

I'm having a problem using multiple cameras to render my scene. I have three cameras rendering to the HMD like this (Target Eye set to Both): Camera 0: Depth = 0, Clear = Skybox, Mask = Nothing, Camera...

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Different texture for each eye, possible?

I am trying to show one unique texture for each eye. I have one big texture which contains two subtextures, one for the left and right eye. So, logically I should just need to change the texture offset...

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bullet spawn point problem with head-tracking

i installed Google VR SDK. When i put GvrViewerMain to hierarchy, then when i press 'alt' and start headtracking, the bullet spawn point does not following the weapon. but when i release the button...

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Offset vr camera to match skateboard orientation

Let's say I have a skateboard with a simple imu attached linked wity my gear vr game, when the skateboard goes left and the user does as well, the user is suddenly facing the side instead of the front...

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Oculus Touch local Rotation polarity is flipping - strange behavior

Hi I'm tracking the Oculus Touch Controllers in my game and noticed some very strange behaviour which I don't understand. Essentially I'm using code like this get rotational values from the Touych...

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Is there any update on supporting VR SLI?

We're working on a research project in VR (on Vive) and could really use SLI support on our Vive setup, since we are going for extremely realistic graphics but need to maintain 90fps. But VR...

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How do I create a telescope/spyglass view in VR?

I need to change the default VR view to a zoomed in, heavily vignetted, monoscopic view when the user holds the controller (modelled as a spyglass) up to their HMD, but for the life of me I can NOT...

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Broadcasting Vive mirrored view using UDP

Is it possible to capture the video feed from the Vive headset (the mirrored view or directly from the API) so that it can be broadcast across a network using UDP. I need to multicast or unicast what...

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Script working in Unity but not with Hololens

So I got this script and it works perfectly fine when I press the play button in Unity but it does not on my hololens. Any help/tips/suggestions? Code (CSharp): using UnityEngine; using...

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Single pass stereo very dark bug.

Hi all, I have recently had an issue where the scene looks fine in the editor but looks very dark in the Oculus when running with Single pass stereo. (It works fine in Multi Pass) After much trial and...

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Can someone please help me with this VR situation!?

I have a project in my Animation course, my Teacher wants me to make an app that has a VR camera in it and functioning, AND export as an app to both Google Play and the App Store. I have no clue what I...

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SteamVr HTC Vive weird FPS issue

Hey, i've encountered a very weird issue with htc vive and steamVr. The setup is simple - camera and a high-res plane with custom shader. The shader works fine without vr(tested in Game View with...

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Sanity check needed: Does MSAA work in VR? (Unity 5.5.0f3)

Hi, I'm using an Oculus HMD, and the Unity Camera with forward rendering. Target eye is both. Nothing fancy. I've been tinkering around with the rendering settings, and one thing has me puzzled: When I...

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Using "Bloom" effect on Google-CardBoard.

When I do, I get two black frames like I should to, but there is only 1 mono picture behind them. just like normal image with no VR with a mask of two frames on it. I'm using Unity 5.1.2 and the latest...

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AntiAliasing solutions for Google VR?

Hi everyone, im new to Google VR development. One of the most obvious issues with it seem to be the lack of antialliasing. The jagged edges make my somewhat decent looking game look like a low end...

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Using smartphone as HTC controller - XYZ movment

As the title says - Like many others i do not have a HTC vive, so is there a way to use your phone's gyromomenter and all that stuff to get the directional and rotational movement into unity.

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Gear Vr permissions issue.

My Gear Vr app got kicked back for excessive permissions. "permission to access the device's photos, files, and media". from what I can tell unity is adding in these permissions. How do I stop it. Side...

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