I am having a little trouble transitioning already made games into VR. I have a game that is a simple Raycast shooter (Using Unity's LetsTryShooter package) and with the mouse and keyboard, the game works great. However, when I try to simply check off the project settings (player>virtual reality supported) the camera allows me to look around, however the mouse still controls where the player moves.
In a simpler example, say I am moving forward by holding W, when I move the mouse, the player...
Converting regular FPSController camera into VR Oculus Rift Camera
In a simpler example, say I am moving forward by holding W, when I move the mouse, the player...
Converting regular FPSController camera into VR Oculus Rift Camera