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Screen position out of view frustum when recentering in OpenVr

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Anyone else running into these errors when re-centering in OpenVR?

Screen position out of view frustum (screen pos 585.000000, 470.000000) (Camera rect 0 0 1512 1680)
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)

Then this error:
Assertion failed on expression: 'IsNormalized (dir)'
UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)

It happens when I have a camera rig attached to a moving gameobject and that gameobject is rotating while re-centering.

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