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Make image/object Stationary in Vive Field of View?

Hello, I am trying to put an image/object into the field of view of the Vive camera using Unity. I need this object/image to not change position within the field of the camera (i.e. always display at...

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How to change Field of View in VR?

In my company's GearVR project we use a panorama background texture, wrapped to a sphere. It looks OK when the panorama scene is far away, like a typical skybox. However, we also need to support...

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Interaction SDK Google VR with buttons list inside a scrollView

Hi everyone, I'm developping a VR app in Unity using Google VR SDK for Android. I've created a scene with a World Space Canvas where I placed a ScrollView with a buttons list. This ScrollView has an...

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How to stop a video using the OCULUS script MoviePlayerSample.CS

Hi guys, I've a project in Android with VR Support, and I've a video streaming on a mesh, thanks to the Movie Player Sample script provided by OCULUS. I'm able to start that video simply enabling the...

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Stock Unity HMD tracking: Y offset different Oculus vs. Vive

I am using stock/native Unity VR integration. On one PC I have OpenVR/SteamVR with a Vive, on another I have the Rift with the Oculus Runtime. No plug-ins. On the Vive, when I place the HMD on the...

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What's the best way to achieve Steam VR Input behavior separation in Unity?

Sorry if this has been asked before. I have my own solution to this problem that is working okayishly, but I don't want to "lead the witness", so I thought I would ask first: What's the best way to...

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Error: Speech To Text Package

I've read through the excellent "Speech Recognition and VR" by Amy DiGiovanni and Dioselin Gonzalez, as well as the more detailed Overview. Setting up all the APIs is pretty complex, but I believe I...

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[Solved] WebCamTexture.Play() stops SteamVR tracking

Hello, Whenever I call WebCamTexture.Play(), my headset stops tracking. I have a simple scene, all it contains is the camera rig, a ground plane, and a plane intended to be textured with the front...

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Displaying an object/image stationary at the bottom of the Vive "screen" or...

Using Unity and SteamVR. How can I force an object/image to always display at the bottom of the Vive "screen" or field of view? A good example of this is the Eagle Flight game displaying an eagle in...

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Raycast object

I'm doing a group project and one of the members of my group handed me a raycast prefab. It had both rigid body and box collider and I thought it seemed wierd , so my question is: What should a raycast...

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[Asset Store] VR Body - Does Your VR Game Account for the subtle eye...

When we look around, our eyes make small subtle movements and they do not remain at 'center-of-skull'. In Mobile VR, this movement has not been accounted for as this tool does. Would standing still and...

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How make VR video gallery in Unity in Android.. (GearVR)

Hey guys, I am relatively new to all of this and one of my coworkers at my new internship wants me to create a video gallery using the GearVR. So I figure there will be a script that finds all the...

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How to Camera.Render in Single-pass Stereo?

How can I use Camera.Render() with single pass stereo? Currently, all I get is a black screen when I blit the RenderTexture from the Camera.Render() camera to the main camera. There seems to be no API...

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Cannot pick an object?

I simply want to know what object the player is looking at. So, like in the VR-samples I shoot a ray from the camera location to its forward direction. Should be simple, and it works in the samples. I...

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IsMatrixValid (matrix) error spam while testing SteamVR in Unity 5

To preface: I am somewhat of a beginner when it comes to Unity and VR. I borrowed a friend of mine's Vive in order to test it out before trying to start a VR project in Unity 5.5. So i made a new...

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Vuforia AR alternatives

hi, Vuforia beta 4 just ended, and they released the pricing: https://developer.vuforia.com/pricing Cannot continue using vuforia with those terms, prices, limits etc. (including extra fees for each...

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How many polygons is too much for the Samsung Gear VR?

Hopefully I have worded my question correctly. I am creating a Garden (not that big) for the Samsung Gear VR. As my style is low-poly, I am pretty much creating everything in 3D, no images are being...

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[Tutorial] Making a Mobile VR Game From Start To Finish

New series building a VR game from nothing to published on Google Play:

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[SOLVED] GVR Reticle not expanding when an object is Gaze

Hi! The reticle does not expand when start gaze at an object. Screenshots below. Before Gaze View attachment 191460 On Gaze Start View attachment 191461 Desire: View attachment 191462 (skip the color...

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How to render camera feed in Cardboard?

I'd like to experiment with mixing VR and augmented reality. I've created a scene which renders the feed from the back facing camera of a phone to a UI image. I then intend to render 3D objects on top...

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