Sorry if this has been asked before. I have my own solution to this problem that is working okayishly, but I don't want to "lead the witness", so I thought I would ask first:
What's the best way to achieve Steam VR Input behavior separation in Unity?
Some background: I'm an old hand at software engineering, but I'm new to Unity and C#. My primary language is Ruby. When I first got into SteamVR Unity programming, I watched this video by Sean Lee, which does a great job giving people a...
What's the best way to achieve Steam VR Input behavior separation in Unity?
What's the best way to achieve Steam VR Input behavior separation in Unity?
Some background: I'm an old hand at software engineering, but I'm new to Unity and C#. My primary language is Ruby. When I first got into SteamVR Unity programming, I watched this video by Sean Lee, which does a great job giving people a...
What's the best way to achieve Steam VR Input behavior separation in Unity?