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What's the best way to achieve Steam VR Input behavior separation in Unity?

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Sorry if this has been asked before. I have my own solution to this problem that is working okayishly, but I don't want to "lead the witness", so I thought I would ask first:

What's the best way to achieve Steam VR Input behavior separation in Unity?

Some background: I'm an old hand at software engineering, but I'm new to Unity and C#. My primary language is Ruby. When I first got into SteamVR Unity programming, I watched this video by Sean Lee, which does a great job giving people a...

What's the best way to achieve Steam VR Input behavior separation in Unity?

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