Android/Google Cardboard: app crashes immediately after opening
Hi, I am very new in Unity. I was trying to make a virtual reality app for my phone, so I did the demo on the Google Developers website. It works fine in Unity, but when I download it to my phone,...
View ArticleTrigger based events or Timer based events?
So I am at the part of the project where I need to make things happen, sounds playing and/or objects animating, without user input. I know I could do these if I had the user trigger something, however...
View ArticleHow to Camera.Render in Single-pass Stereo?
How can I use Camera.Render() with single pass stereo? Currently, all I get is a black screen when I blit the RenderTexture from the Camera.Render() camera to the main camera. There seems to be no API...
View ArticleNative Rendering Plugin Support in VR
Hi, Unity native plugin(https://bitbucket.org/Unity-Technologies/graphicsdemos) was not updating any content in android platform. This can be solved with adding an DrawTexture() call in OnGUI(). But,...
View ArticleDaydream: Size of source Texture in OnRenderImage
Hi, When we are running the daydream app on pixel(resolution is 1920x1080), source RenderTexture in OnRenderImage() will be of size 930x1110. What is its significance? I am using unity v5.6 beta to...
View ArticleWrong Oculus rotation/head tracking
Hi, I'm not sure what the problem is, maybe someone can explain me I have two cameras in the game. 1. one camera with "mainCamera", that has the first person player prefab, using OVR Manager. 2. A...
View ArticleChecking if a device has gyroscope
How can I check if the phone that the user is using has a gyroscope and thus support VR or not? Once I check this I want to automatically run a non-VR Unity scene if the user's phone is not VR...
View ArticleHow do I make the Gaze trigger Animations when clicking on the google cardboard?
So i got this from the asset store: https://www.assetstore.unity3d.com/en/#!/content/70180 But it only comes with an animator that lets the animation loop in a straight order. I want to make the cat...
View ArticleIncrease splash screen duration
I'd like to increase the duration of the splash screen; right now it displays, then drops to the default steamvr area while the game finishes loading, then cuts to the game: I want to keep the splash...
View ArticleSteamVr HTC Vive weird FPS issue
Hey, i've encountered a very weird issue with htc vive and steamVr. The setup is simple - camera and a high-res plane with custom shader. The shader works fine without vr(tested in Game View with...
View ArticleHow to know if a point is within the playable area?
I need to check if a point in within the boundaries of the playable area when using Oculus Rift. How do I do that?
View ArticleHTC Vive camera gizmo position not updating in scene view
Hi, the position (camera object of the Vive headset) is not updating in scene view anymore. It is updating in game view just fine, but not in scene view. When I switch from game view to scene view the...
View Article3D Only When One Monitor Attached
I'm trying to build a variant of our project that can use stereoscopic displays, screens to start with but VR later on, and whenever I try and launch our game on our 3D screen it wont detect that 3D is...
View ArticleGear VR app behaves randomly at launch - only works sometimes
I'm new to GearVR (but have done other VR stuff). I took the demo project from the Asset Store (so project settings are all good), and made an empty scene with only a camera and an object. (Galaxy S7,...
View ArticleAR Thread
Is Virtual Reality the thread to post about Augmented reality questions or should I delete this post and post elsewhere? thanks
View ArticleCardBoard SDK 0.85 or lasted version to run in Samsung S6 witout Daydream
Where can I download the GoogleVR version 0.85? I tried using GoogleVR 1.10 on my Unity 5.4.3f1 but when running VideoDemo it shows the message: "Video Libraries not found or couldnt loaded ..please...
View ArticleGoogle VR SDK 1.10 + Unity 5.5 broken?
I've made small apps with VR SDK 1 & Unity 5.4 I've just update both to 1.10 & 5.5f3... they just don't work without bugs anymore Any info? Have you guys found a better combo? I don't want to...
View ArticleUnity 5.5.0p3 SteamVR_Settings keeps running and causing studdering in editor.
Force show is NOT set to true. I keep getting the following messages: Deleting Plugins/x86_64/openvr_api.dll UnityEngine.Debug:Log(Object) SteamVR_Settings:Update() (at...
View ArticleWorldspace UI delayed in VR (HTC Vive)
Hi We are using a world space canvas attached to the HTC Vive controllers as a UI for our application. After upgrading to 5.4 it looks like the Ui is lagging one frame behind the controller when the...
View ArticleAR Issues with Vuforia & Google VR
We have developed an iOS Augmented Reality application that works using both the Vuforia SDK (6-2-6) & Google VR SDK (1.10) on Unity (5.5.0f3). We have found that Vuforia and Google VR on these...
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